Trove’s alpha appears to be making great progress as Trion Worlds has just released a new Dev Diary highlighting the many creations spawned by the sandbox MMORPG’s budding community. These creations range from simple voxel hats and weapons, to full sized biomes as seen in the recently introduced Dragonfire Peaks, a new lava-filled zone developed out of community submitted suggestions over the course of several months.
While zones like Dragonfire Peaks represent a collaborative effort between the community and Trion, the studio has given players the tools to create their own fully procedural dungeons on their own. According to Andrew Krausnick, Creative Lead on Trove “players can put down traps, where monsters and quests go…all sorts of things.” Once created, players may then submit the dungeon to Trion were Trion will then add the dungeon in for everyone to enjoy.
“When you’re developing a video game it really means a lot to you, and we want it to mean that much to everybody that plays,” says Art Lead Brian Clarke. He goes on to say “we’re giving players the opportunity to help make the game” and stresses that it’s “very easy to make stuff for Trove.” Indeed, within the short 2 minute video I counted several impressive dungeons and even a full-scale U.S.S Enterprise.
Players can signup for a chance at scoring access to Trove’s ongoing Alpha or they can elect to purchase one of Trove’s many early supporter packs. Alpha access begins at the $20 dollar price point and escalates from there up to an exorbitant $2,500 “Voxel Savant” pack, which comes with the opportunity to help the dev team envision a new biome.