It’s quite amazing to see what a game developer can create with a flexible engine such as Unreal, especially when said developer happens to be the engine’s creator. Epic Games, in their continuing bid to provide full transparency regarding their development of the upcoming Free-to-Play Unreal Tournament, has released a short new video showing off the team’s first endeavors into Unreal’s staple Team Deathmatch mode.
With a little less than three months put towards development, the game is -understandably- still in a rough state. Basic level geometry is still being tweaked and most models in-game are at best, placeholders imported from Unreal 3. Still the team says most of Unreal’s iconic weapons are now working in-game and they’ve moved on to daily play-tests, which have provided the first bits of feedback needed to hone the game’s core gameplay.
Since Epic is working on Unreal Tournament alongside community developers, you can technically play the first iterations of the game, albeit with plenty of bugs. Normally this requires you to have subscribed to Unreal in order to receive access to the base Unreal 4 engine, but some Reddit users have noted ways to download and play certain builds without having to pay at all. It requires a bit of work to get them going and actually find a community server, but the option is there.
For those who prefer to simply watch the game develop from the sidelines, they can check out the official Unreal Tournament blog, where Epic regularly announces new updates and streams their development progress.