PlanetSide 2's 2022 Roadmap Includes Return Of Outfit Wars, Water Vehicle, And More

Rogue Planet Games vows to "do it big" for 10th anniversary late in the year.

Jason Winter
By Jason Winter, News Editor
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PlanetSide 2 Oshur Key Art

There are few surfaces that would qualify as proper "roads" in PlanetSide 2, but that's not stopping Rogue Planet Games from issuing a roadmap of its content plans for the coming year. Lead Designer Michael "Wrel" Henderson said that the focus would be "on addressing long-standing requests from the community, refining the game's systems further, and polishing the game as a whole," though there were also plans for one much-requested feature returning to the game.

Outfit Wars will be back in PlanetSide 2 in the middle part of the year, offering a 1v1 format, with battles taking place on the continent of Nexus, which was teased all the way back in 2013 but never released. It's a "snow-themed continent with two Warpgates" that resembles a MOBA map, with three lanes to progress down. Of course, you don't have air vehicles in MOBAs.

With Oshur in play, more improvements are also on tap for water-based combat, including more underwater weapons and the first proper naval vehicle.

While most of the planned updates are scheduled to change, one that we can practically guarantee to go off on time, in the latter part of the year, is the 10th anniversary celebration of the game's launch. Wrel said that his team's "got plans to do it big," and when the PlanetSide 2 devs promise something big, they usually deliver.

PlanetSide 2 2022 Roadmap

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About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (1)

fieryduck 1 year ago
The "temporary, local-area squads" seem very interesting, especially outside of usual outfit OPS hours.

A significant part of the broken in-game mechanics is explained by the lack of lore/common sense. I wonder how the "Codex System" is going to make sense out of this. I expect plot holes, or that they'll just retcon a lá Blizzard-style.


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