PlanetSide 2 November Patch Will Push "Art Style Forward" With Improved Visuals For 10th Anniversary
"A fresh coat of paint" is what the devs said, so it's not a complete overhaul.
Rogue Planet Games is quickly approaching the 10th anniversary of PlanetSide 2 next month and will be celebrating with a patch dedicated to "pushing the art style forward," improving the visuals of many elements in-game. The devs are not "trying to reinvent the look," per se, but giving it "a fresh coat of paint" that is only possible thanks to new tech, art revisions, and work behind the scenes.
These improvements range from TAA (Temporal Anti-Aliasing) + FXAA (Fast Approximate Anti-Aliasing) to making in-game metals shiny to modernized explosions. Rogue Planet Games go into detail and show clips on their recent blog, but they are a work in progress and not final. Moreover, the November patch will implement a better-performing spawn priority system, balance adjustments, new tricks up the Bastion Fleet Carrier's sleeve, and a new style of facility capture gameplay that will drastically shift the flow of battlefields in Auraxis.
Their blog also speaks a bit about their roadmap ambitions and how the development of the 1v1 version of Outfit Wars "took longer than anticipated." They've been on the "back foot for subsequent releases" but seem ready for the November patch release when that time comes.
As for the Outfit Wars, they revealed the event "was a mixed success." Players invested in a "clearer competitive venue" - among other reasons - enjoyed it, but "the first three weeks were marred by issues with hitching, team sorting, and UI readability problems." However, thanks to all of the participants, the devs have "a solid foundation to build upon for future wars."
You can learn more on the PlanetSide 2 website!
About the Author
Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
You May Enjoy
Whelp, It Was Fun While It Lasted But You'll Need To Give Overwatch 2 A Phone Number Again
Pre-paid phones have been enabled so now the policy is fully reinstated.By Michael Byrne - 1 week ago
Battlefield 2042's Season 3 Battle Pass Gets A New Trailer Showing Off Rewards And New Specialist Rasheed Zain
Season 3 Battle Pass has a number of weapons on the line for free and, of course, some premium cosmetics.By Michael Byrne - 1 week ago
Epic Alleges Google Paid Activision $360 Million To Not Launch Competitor Mobile App Store, Activision Claims "Nonsense"
Epic says "Project Hug" is Google's anti-trust project, Google claims it fosters development and competition.By Michael Byrne - 1 week ago
Pantheon’s Latest Parting The Veil Live Video Discusses The Game’s Past Compared To Where It’s At Now
It’s kind of an ongoing development deep dive.By QuintLyn Bowers - 1 week ago
Arena Mode Is Finally Being Replaced: Sea Of Thieves Season 8 To Bring New PvP System
You'll have to choose your faction, though.By QuintLyn Bowers - 1 week ago
Zenimax Online’s New IP, That We Already Knew COULD Be An MMO, Has Been Cooking For 4 Years Already
And we still know almost knowing about it besides it's engine.By Aspen Pash - 1 week ago