In the world of MMOs, delays are common. That said, an expansion being delayed with less than a week before release isn’t something we see very often.

Unfortunately, that’s the case with Trion Worlds’ upcoming Nightmare Tide expansion for Rift. Originally the expansion was set to drop on October 8th but Executive Producer Bill Fisher announced that the magic date is now October 22nd.

While no real reasons were given besides the usual “we want to make sure all the polish and shine is truly ready,” Fisher did mention that community feedback was a huge factor in making the decision to delay the release.

Hail Ascended, and thanks for your awesome feedback from the Nightmare Tide Open Beta so far. We’ve been listening to your feedback, which is so incredibly valuable to us, and are working to address your suggestions and concerns. As a result, we’ve decided to extend Open Beta for an additional two weeks, which means the launch date for Nightmare Tide will be pushed back to Oct. 22.

Our goal is to make Nightmare Tide the best expansion you’ve played, and our new launch date gives us time to batten down the hatches … and blow you out of the water.

In the meantime, jump into Beta, give us feedback, and help ensure we make this the best expansion we possibly can – together. We want and will act on your feedback as Nightmare Tide storms ashore!

Bill Fisher
Executive Producer: RIFT

On the plus side though, the currently running Open Beta will be extended as well so if you haven’t checked out the new expansion you now have a bit more time to jump in.

So what do you think? Is the delay a good thing? Could we see another delay at some point? Let us know below!

Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.


  1. it’s a shame not many people think like you. People just suddenly expect developers to be like machines and make perfect content with out trouble. self entitled jerks. Which is why sometimes i don’t mind if a game is subbed. subbed games back then made sure content were 100% before releasing and even then if there were problems there would be a fix on the first patch. I mean yeah F2P games make quick fixes too but it’s too small/rare a quality to see in many companies.

  2. Glad to see this happening for once. Games should take the time to release content when it is ready. I’m sure the players would prefer a clean late launch over a buggy as hell early one, at least I would, I could be alone on this.


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