Riot Games celebrated its 10th anniversary in style tonight, announcing three new titles and finally, properly, putting the “s” on the end of “Games.” You’ll soon be able to play a collectible card game and fighting game, set in League of Legends‘ world of Runeterra, along with a first-person shooter, all of which are on the way from Riot in the near future.

Legends of Runeterra is a free-to-play collectible card game that uses characters from League of Legends’ vast world of Runeterra. It promises “dynamic, alternating combat full of opportunities for outplay” and cross-platform play for PC and mobile. As for monetization, you’ll never pay for randomized packs, instead being able to purchase what you want with Shards, which you earn in-game, or Coins, a real-money currency. As you play, you’ll unlock cards from the various regions of Runeterra — your choice as to which regions — and also earn a weekly chest based on your performance throughout the week.

Legends of Runeterra will go into beta in early 2020, but from now until Oct. 20, you can pre-register to play in a “preview patch”; another such patch will go live in November. Visit the Legends of Runeterra site (and its helpful FAQ) for more information.

Next up was the formal announcement of Project L, which was teased at August’s Evo convention. League of Legends’ diverse cast of characters make up the roster.

Finally, there’s Project A, described as a character-based tactical shooter. Set on near-future Earth, its characters have a wide range of unique abilities that “create tactical abilities for your gunplay to shine.” Riot also plans to combat technical-based issues such as ping differences and “peeker’s advantage.”

Did I say “finally”? Well, that was it for the new game announcements, but Riot had one more new thing to announce: Arcane, an animated series apparently set in the world of League of Legends, coming in 2020.

As for existing games, League of Legends: The Wild Rift is a console and mobile version of Riot’s MOBA, with faster matches — 15 to 20 minutes — that was built from scratch, rather than being a simple port. Riot admitted that this meant the game wouldn’t have all the champions and features PC players are accustomed to, but it would lead to a “visual remaster” of the game, as well as a collection system. Wild Rift will have an alpha and beta by the end of the year, with a global release by the end of 2020.

League players on PC can look forward to the Rise of the Elements preseason, with changes to the Summoner’s Rift map happening based on what elemental drakes are taken down.

Finally — and this time I mean it — Teamfight Tactics will introduce seasonal sets and will be on iOS and Android devices with cross-platform play against PC.

Now that appears to be everything. Suffice it to say, Riot Games looks to be breaking out of its “one-game company” label in a big way, and the company’s next 10 years are shaping up to be even more eventful than the first.



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