Last month, we reported that Roblox was looking to go public “in early 2021.” Unlike with most things going on this year, that timetable has actually been moved up, as the free-to-play gaming behemoth has filed to go public on the New York Stock Exchange.

The SEC filing document for the move can be found here. In summary, the Roblox Corporation claims $589 million in revenue but net losses of $97.2 million, $86.0 million in 2018 and 2019, respectively, as well as $203.2 million through the end of September 2020. This comes despite record engagement this year — twice in July what it was in February — due to the ongoing pandemic.

The listing goes on for nearly 50 pages to describe the risks inherent in its business, such as issues inherent in any F2P game, such as monetization of users or a downturn in population, to possible government regulations. That’s followed up by various engagement metrics — starting on page 89 — that show that the game had 36.2 million daily active users in Q3 2020, who engaged in its content for 87.1 billion hours over those three months. That’s about two hours and 40 minutes per day, per person, if you’re doing the math.

The average user contributed $13.73 during that time period. While that, and the Q2 numbers are both up from previous quarters, which is attributed to the pandemic, the company cautioned that such trends were not likely to be sustainable in the long term.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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