Singularity Six Announces Slowing Of Palia's Patch Cadence, But Won't Sacrifice Content To Do IT
The next patch isn’t too far off.
Palia developer Singularity Six announced some changes to the game’s development cycle in a blog post on the game’s site. Noting that prior to this point, the team had effectively been dropping updates about once a week, the post states that with the beginning of a new year and the workload of the dev team in mind, that schedule is being revised.
Going forward, players can expect updates to generally become monthly affairs. That doesn’t mean players will receive less content overall. In fact, the post says it will be just as much content, just at a different pace. There will potentially be content drops in between major updates as well, and the team promises “a greater commitment to fixing the issues that have been raised”.
If you’re wondering when the next patch will arrive, currently there is no set date. However, according to the post, players can expect it to arrive at the end of January or the beginning of February. What we do know is that it will include the return of the Maji Market, some romance for the latest villager, and new ways to decorate the exterior of your home.
Also arriving in the 0.176 is the Luna New Year event. The event will be even bigger than the last and include new activities. One of these is a hotpot game inspired by mahjong.
Related Articles
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
More Stories by QuintLyn BowersRead Next
There’s also a trip into Deepholm.
You May Enjoy
According to Barrett, others are, in fact, doing what he was wrongly accused of doing.
There’s apparently a lot to look forward to.
Yeah, I get the appeal, but seriously, just pay your community team.
Many events and rewards return, but there's plenty of "new", too.
Discussion (0)