While MOBAs have typically taken the “less is more approach” when it comes to map design, favoring one static map and an equally recognizable mode, Hi-Rez Studios has continued to take the “more is actually more” line of thinking and has released yet another new mode for their gods against gods MOBA SMITE. The new mode is the highlight of SMITE’s latest patch which also introduces a player ranking system, balance updates and the playable god Osiris.

Known as SIEGE, the new mode combines several familiar mechanics from SMITE with a few new ones to create a more aggressive laning experience. Thanks to a new Siege minion, -which each team of 5 can earn after collecting 100 points- players will find pushing objectives to be a breeze. Points for spawning a Siege minion can be earned by killing enemy minions, other players, or any of the jungle camps found within the centralized jungle set between the map’s two lanes.

In a twist, jungle creeps are worth significantly more points than even a player kill. A special jungle camp found in the middle of the map houses a mob called the Silver Fury which will immediately spawn a siege minion once killed. To keep the momentum going, players may teleport to an active siege minion to quickly return to the frontlines. It’s important to note Siege is still in an early beta state and players should expect changes to both its aesthetic and mechanical design over time.

SMITE now also features a new League System similar to that which is found in LoL. Players may advance from Bronze all the way through Diamond and up to the Masters tier where only the top 2% of SMITE players reside. Players may advance to each new rank by earning 100 tribute points which reset every two months, yielding rewards but not affecting player rank.

More information regarding all the changes to SMITE introduced in the latest patch can be found in the official notes here.

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  1. zabisukex on May 7, 2014

    They could have made that mode into something like one team is attacking with siege weapons and another team is defending in a huge castle or something. That would have been soo cool.

    • davidjans on May 7, 2014

      cus it totaly makes sense that god defend a castle that doesnt deal damage to them ??? like im pretty sure if that was a gamemode everyone with a jump would jump on the castle or over the castle walls or they would just push the castle door so sir think before you say (p.s im not saying its logic that gods defend towers but its more logic then a castle)

      • Kimwer on May 7, 2014

        What are you even talking about? I didn’t understand one thing you said. Castles? Jumping over them?

    • Mackitoch on May 7, 2014

      Zabisukex stop doing drugs dude

  2. kerath on May 7, 2014

    This is nothing more than Arena mixed with Jousting lol, it’s just modes they have already mixed into a “New” mode and it is what happens when you run out of ideas.

    • extasist on May 7, 2014

      ya because league of legends is such origin game with so many origin ideas…

      • Cyril on May 8, 2014

        What does League of Legends have to do with any of this?

  3. WakaFlockaRob on May 6, 2014

    Screw mounting, I’m gonna go play some smite now!

  4. Mounted on May 6, 2014

    Mounted son