Snail Mail: Age of Wushu Launch Date Announced
Ok, so I really couldn't think of anything better for a catchy title other than Snail Mail. Wushu isn't exactly the easiest thing to try and rhyme you know? Come to think of it, referring to this piece of news as snail mail is a terrible analogy. This is the internet by golly! Where the internet is the hare and snail mail is the proverbial tortoise. In this case though, the hare has won since I received the release details from Age of Wushu via email just a few minutes ago.
Ironically the news was delivered by a Snail, Snail Games to be precise, but whatever it's what started this whole thing in the first place. Snail games announced the release date for Age of Wushu was set for April 10th. Mind you this is just for the North American version of the game. The European version is being handled by gPotato who have yet to announce any official launch date. The announcement comes with a brand new trailer (shown above) that showcases some of the games fairly stunning locales along with what looks like several fight scenes from the next Crouching Tiger Hidden Dragon.
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Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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Not sure how this slipped our notice, but Wrath of Heroes will be shutting down permanently on March 29th.
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Anyway, this game includes a lot of culture things, you may not like it, actually I don't like this company and the strategy Snail Mail used in trade system. But I like the idea of the game. A lot of Wushu in the game are based on real kongfu.
SO NEXT TIME U SAY IT'S A PAY TO WIN, RETHINK IT!!!!!!!!!!!!!
You see, Skyrim has content that catches your eye while exploring the world, you enter a situation uncertain of what rewards might await you in the end, you do not know even know if it will bare any importance to either you or the world There might be a very important player choice in the end and there might not be. You feel that you could be threading a path that many players before you did not even know existed.
Wushu on the other hand, probably offers more content that either Skyrim or ESO ever will. But it does so in a very very mechanical way. You have a ton of activities available for you right from the start and they are all initiated either from the user interface or a specific NPC. The mechanics are explained (with the help of pictures) to you by a pop-up window and you get a buff on you that states that you are now undergoing an activity.
Even if you always have a choice of participating, I can't help but feel that i am jumping through hoops since everything has to be done in a very strict predetermined manner.
I do not like this.
I could also get into developers misconception of the term "gameplay depth", which is pretty much the industries standard these days but then this post would be even longer, which no one wants. The game took it's sweet time. If it came out in the time when it was announced it would destroy its competition with a vengeance. But now, as it is, i feel better titles are right around the corner.
Well then I'm also 2nd mounted :3