Well isn’t this just depressing. End of Nations, an in-development RTS turned MOBA developed by Trion Worlds has quietly shutdown the End of Nations website and all mention of the title has been completely removed from Trion’s official site.
Originally launched into closed alpha in early 2011, the Free-to-Play End of Nations wowed potential fans with promises of large-scale RTS battles with up to a hundred players and thousands of units battling it out for supremacy. However, after several development setbacks, layoffs, and the transfer of development duties from Petroglyph Games to Trion, End of Nations future seemed bleak. Shortly after Trion took over development, the studio announced End of Nations would be re-purposed as a MOBA with a max of four players on each side.
The RTS genre has had a history of not mixing well with Free-to-Play. Recently, EA’s own attempt at a Free-to-Play Command and Conquer reboot was also axed during development. Trion Worlds has yet to release any official statement regarding the future of End of Nations, however GameFront did manage to procure a response from Trion PR manager Anaïs Gragueb, who stated the studio was “currently focusing the company’s enegey and creativity on Rift, Defiance, Trove, ArcheAge, and some new projects we’ll be revealing soon.”
We’ve reached out on our own to Trion for any more information they can provide.
Update: Trion’s PR Manager Anais Gragueb has responded to our inquiry, however the official statement is the same as the one GameFront received:
As we informed EON’s community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title. We’re currently focusing the company’s energy and creativity on Rift, Defiance, Trove, ArcheAge, and some new projects we’ll be revealing soon.