Eight down, thirty two more to go. That’s the number of classes now revealed in SOE’s upcoming Everquest Next. The first five were revealed during Next’s SOE Live presentation and mainly fell into the typical Warrior, Wizard, Rogue archetypes. Now SOE has given PCGamer UK a small look at three new classes: the Necromancer, Beast Lord, and Cleric.




As you might expect, each of these classes follow a similar design from those that have come before it. The Cleric’s duty in battle can be that of buffing and protecting allies, or just utilizing the cleansing power of light to wipe out enemies before them. While Cleric’s are all about the light, Necromancer’s summon destructive chaotic energies and feature a companion that grows in power alongside the player. The Beast Lord is also a class featuring companions, although these are a little less of the “I will suck out your soul” demeanor and more furry.

Each class can wield two different weapon types, with each weapon changing the wielder’s fighting style. The Cleric for example, wields either a two-handed hammer or a hammer and shield, while the Necromancer can utilize a tome or a dagger and focus object. Finally the Beast Lord has access to a flail and shield set, or a spear good for medium range attacks.

When it comes to classes, only time will tell if SOE’s “more is better” mentality will work in favor for them. Having the ability to interchange abilities from 40 classes does open up opportunities for diversity, but limiting the number of abilities in use to only a handful may prove to hamper those efforts. What do you think?

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  1. Spider0804 on November 27, 2013

    This is pretty much Star Wars Galaxies class system rethought and limited.

    I would be for this system 1,000,000% if they did not limit the amount of abilities on the bar.

    They balanced SWG pretty well they can do it again with this.

    • Yso on November 27, 2013

      That would be lame. In that case, higher level people will have huge advantages from how many skills they own, and the game would require no skill at all.

      I think the limited skills will balance out the classes and ensure that higher levels don’t become overpowered.

      • Spider0804 on November 27, 2013

        Guy I hate to tell you this but in ANY game people will have huge advantages at higher levels from how many skills they own, even if you limit the skills someone can use they have access to a higher variety for overcoming more situations more easily.

        Giving access to all of those skills at once makes mana cap and mana regen and cooldowns the limiting factor.

        I for one like having 3 bars full of stuff for me to click.

        Think about Guild Wars 2, currently this skill system is cut directly from that game.

        Guild Wars 2 has lost a great portion of its audience because of how different the system was from GW1.

        Copying a failing skill system is not a very good strategy.

        Lastly if people only have 6 skills or so they will tire of those skills quite quickly.

        You could say that is no true because of the MOBA 4 skill example but people tend to play a good variety of champions.

        In an MMO however people tend to find certain skills they like the most and stick with them, and if you stick with the same 6 from mid level to the end because they are what you preferr, most will grow tired of them.

        • Bic Boi on November 27, 2013

          “Guy I hate to tell you this but in ANY game people will have huge advantages at higher levels from how many skills they own, even if you limit the skills someone can use they have access to a higher variety for overcoming more situations more easily.”

          DCUO says nope. Doesn’t matter how many powers you have; you can only hotbar 6 abilities and can’t change them mid-combat. So your statement is false.

          DCUO also says nope to your “Lastly if people only have 6 skills or so they will tire of those skills quite quickly”. It’s called weapon attacks.

          Thus “any game” is not any game.

          • Spider0804 on November 27, 2013

            You do not understand, those 6 skills for a high level player will be more powerful than what a low level player could have.

            This was in response to:

            “That would be lame. In that case, higher level people will have huge advantages from how many skills they own”

            It is still like that.

            And your response to:

            “Lastly if people only have 6 skills or so they will tire of those skills quite quickly”

            Did not alter or argue the statement in any way.

    • chefmadness on November 27, 2013

      Totally agree I hope they have many hot bars to use all of the powers & skills you gain in game when you level up. Not just a limited selection of skills & powers a player can use. I hate Neverwinter because of that & no toon development.

  2. chefmadness on November 26, 2013

    Well unlike everyone else I am tiered of the cookie cutter class bullshit & am looking forward to the classes & multiclass system I think it’s going to be totally awesome. Lot’s of the devs for EQN are D&D 3.5 gamers & pathfinder. They looked at all the books & kinda came up with a class system from reading those books for EQN. I am so glad at least 1 gaming company is thinking outside the box when it comes to classes.

  3. chefmadness on November 26, 2013

    Well unlike everyone else I am tiered of the cookie cutter class bullshit & am looking forward to the classes & multiclass system I think it’s going to be totally awesome. Lot’s of the devs for EQN are 3.5 gamers & pathfinder. They looked at all the books & kinda came up with a class system from reading those books for EQN. I am so glad at least 1 gaming company is thinking outside the box when it comes to classes.

  4. Overmaster on November 26, 2013

    Dkuang has it right on. The ideal this game can be with so much customization is a theorycraft extravaganza. If it fails that, it’ll just be looking up a guide for the two most perfect builds and everything else is left to the wayside.

    • golgo28 on November 26, 2013

      @ overmaster even if successful it will still end up most players looking at guides for perfect builds.Simply because mmo gamers are getting more and more lazy.Only a few will experiment with their builds the rest will just sit their wanting someone else to tell them what choices to make.It’s what led to WoW forcing people to choose a spec,then now to the complete removal of the talent system.Sorry WoW fanboys but what was put in it’s place in mist is not a talent system.

      • Shelby on November 27, 2013

        EXACTLY! Also more is better. DAOC still had the most class choices of any other game to date and it was awesome. Some were similar but none were exactly the same and some were down right unique. Also, since it was a team game it wasn’t about “which is best” it was about which classes complimented one another best in a team effort. Bards for example sucked in 1v1 but having one on your team made your team pretty awesome.

        Take a game like FF14 arr and it has 8 classes and takes like 3 classes to equal 1 class of a another game and every single class feels basically the same with the exception of the magic classes. It’s so boring. Variety is always best. Also EQ2 had a nice variety of classes that were different than one another.

        • TwoDigitScout on November 27, 2013

          I should have grouped my responses together.. ah well.

          Shelby, hell yeah DAoC, loved that game. A friend of mine still plays it from time to time on a player server. An updated interface and I’d play the crap out of it even now with the graphics updated also or not.

      • TwoDigitScout on November 27, 2013

        Golgo28, YES! Finally someone that speaks exactly as I think.

  5. Dkuang on November 26, 2013

    More isn’t always best. Quality over quantity. With 40 classes some of them are going to start looking or feeling pretty similar, least I hope they wont, and having so many classes and ability mass ups? I don’t know, it can either turn into a great theorycraft game for people seeking the perfect build or like usual, there will be cookie cutter builds that are just that “pro”.

    Time will tell.

    • Bic Boi on November 27, 2013

      “With 40 classes some of them are going to start looking or feeling pretty similar..”

      For all those that haven’t played Everquest 2..I’mma just point out that HALF of that game’s classes were -nearly- exact mirrors of the other half. As a few examples;

      Everquest 2’s Monk = Bruiser just with one or two different skills and -slightly- changed animations.
      Everquest 2’s Paladin = Shadowknight. Couple different skills and instead of light, dark animations.
      Everquest 2’s Troubadour = Dirge. Couple different skills and Dirge has poison moves where Troubadour does not.

      It was literally almost copy-paste and every class had a mirror except for Beastlord which was expansion-only. More is most certainly NOT better if they decide to follow in the previous game’s footsteps.

  6. Braxtor on November 26, 2013

    Hope they reveal the game Closed beta, its a quite variety of classes.

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