If you’ve been wanting to play Trove since its launch on the 9th, you’ve probably had a rough time of it. Server queues have been brutal, reported to be as long as two hours or more during peak times.

Trion Worlds understands the problem, though, and is working to address it. It’s been bringing new server hardware online as fast as it could, and keeping players updated via this post on the Trove forums. The team worked overtime to get things optimized over the weekend, and today, July 14, they’re bringing the new hardware online. In the short term, this may result in players seeing queue times of 6-10 hours, which Trion reports as “not accurate,” but should help ensure that everyone who wants to log into Trove can do so.

In addition to the hardware changes — which has the goal of “reducing queues, resolving most of the common causes of recent crashes, and allowing us the freedom to add more hardware quickly” — today’s patch also brings a number of gameplay adjustments. My favorite note is, “We’ll no longer tell you that your inventory is full when it’s not in cases where you picked everything up anyway.” I’ve read that three times and I’m still not sure what it means.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. “We’ll no longer tell you that your inventory is full when it’s not in cases where you picked everything up anyway.”

    Let’s break it down for you.

    “We’ll no longer tell you that your inventory is full”; They will no longer tell you that your inventory is full, but when?
    “when it’s not”; When? When it isn’t the case. But why mention this?
    “in cases where you picked everything up anyway.”; Oh! It told everyone that their inventory was full, even while picking everything up!

    TLDR: In cases of your last item slot filling up, the game would sometimes print a message that your inventory was full and therefore could not pickup said item. While in fact you had picked it up. This would also happen with stackables. (Example; Inventory full, but mining ore (which is stackable) allowing you to pick it up into your stack, yet it would still at times print the “Could not pick-up item, inventory full” message.)

    So there you have it a simple guide to reading sentencing and making sense of (be it poorly written) patch notes. Hire me 😛


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