Since launching closed beta about a month ago, Riot Games’ Valorant has been making news for a variety of reasons. And now we have another — although this one I’m sure we all expected to hear something about because it’s an issue that plagues most team-based competitive games. That’s right, the Valorant team — or more specifically the game’s Executive Producer Anna Donlon — has decided to offer players a look at what the team plans to do to make playing Valorant a socially comfortable experience. Ideally, they hope to do this without forcing players to just forgo the more social aspect altogether in order to protect themselves.

In the most recent development update post on the Valorant site, Donlon discusses how games have typically dealt with negative player behavior and why the solutions are not always the most ideal as rather than enhancing the player experience, they “compromise” it. She goes on to state that the Valorant team is dedicated to “promoting a fair, competitive experience for everyone” but notes that due to how deep seated these issue are, it will be a challenge. So, with that in mind, Riot has put together what they’re calling a “‘Central Player Dynamics’ team” that will deal with all the behavioral science and research on how to encourage players to not be jerks to each other while playing.

In addition to all of this, the team will also be rolling out a code of conduct at some point in the near future. So, at least players will know what they are and are not supposed to do before any punishments or rewards tied to behavior start being dropped.

The post also covers a few other topics related to the more technical side of game development — mostly server stuff. If you’re interested in reading about what’s going on there, then head over to the site and read the rest.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.


  1. A room based game they can easily separate entries and have a triple entry acceptances for the whogivesashitzone.


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