Bunny killers beware, for your untimely doom may be upon you from unexpected sources. At least, that’s the general message I gleamed from watching Albion Online’s latest trailer. Currently in Alpha, the multiplatform sandbox MMO’s test trailer weaves a short tale of two merciless warriors cleaving their way through clusters of unarmed animals while a nearby peasant looking player harvests resources. Upon meeting each other, the peasant reveals himself to be a mighty wizard, dawning the appropriate garb and dispatching the two troublemakers posthaste.
According to Sandbox Interactive, the developers behind Albion Online, this encounter is a prime example of why you can’t judge a book by its cover. Since Albion features no player levels, gear is what defines a player’s power and abilities. Once a player has found what items he wishes to wear, he can slot abilities into the items to create his very own class. The resulting lack of feedback means players are never quite sure how powerful an enemy is until they observe them in battle.
Hiding your true power seems to be an important tactical feature in Albion, since players lose their equipment when they die. By remaining unnoticed in common garb, powerful players could conceal themselves in plain sight, waiting to strike when the opportunity presents itself. Outside of combat, players can don more traditional clothing to aid them in collecting resources which are necessary to build everything in Ablion’s player driven economy, including over 50 building types used in creating the game’s 100% player-made cities.
Albion Online’s next alpha test is set to begin on March 24th. Interested players can signup here.