In this special episode of the Free-to-Play Podcast, MMOBomb community member Xaenex joins in on the discussions as the group offers their opinions on Blade & Soul’s Open Beta in China, Ragnarok Online spiritual successor Tree of Savior, what makes Aura Kingdom tick, and GameGlobe shutting down. All this plus your community comments wrap up yet another fine episode of the Free-to-Play Cast!

If you have submissions for the show’s Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover.

Free-To-Play Cast is the official podcast (and videocast) of about free to play multiplayer online games. Free-To-Play Cast takes on the week’s biggest news with plenty of opinion, weekly bombs, community feedback, guests, interviews, laughs thrown in for good measure and much more. Have fun and expect a new episode next week! (every Wed or Thu)

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Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. how? really it was a *response* to comment! how can you say that im not giving any background when there’s one in a upper, parent comment of a section? it’s bs.

  2. obscure! lies! propaganda! my words were misunderstood! i put tera as an example of good transition from p2p to f2p, but i never said, that by default transitions are better than games designed for f2p model. it’s obscure lie, based on my not so great english! you should be ashamed! 😛 although no hard feelings, my fault in the end. what i wanted to say that time – it doesn’t really matter, because terra showed great f2p model and some games, like swoter did that poor. it’s possible, but not always achievable. (and wasnt that reply for some1s post?)

    • yes, really, it was a responce for someones post. not a bomb, not even abomb or dabomb. you took my words from context and slammed them there, great.


      • We never intended what we said to be considered a slam Asura. Sorry we misunderstood the context. I actually thought what you said was your response just without the usual introduction people do before they give their response. If it wasn’t than I am sorry I mistook it as one.


  3. I would also like to give an Abomb to kevin for not getting a new mic yet, I want to hear his voice more clearly.

  4. I like the bigger updates… mosltly because the smaller ones tend to only fix stuff and add items and such. The bigger updates are the ones that usually give us more content to play through, more places to visit (or new maps and gamemodes) and so on. I tend to jump rom one MMO to another and when a big update comes I tend to go back and check it out. The bigger updates are the ones that bring me back into a game and let’s me have many more hours of fun.

  5. Being Chinese, I just got to play Blade and Soul in Chinese!
    I think NCsoft waited until the Chinese version came out to see if F2P will work out for them.
    But from my experience of playing foreign MMORPGs from China, Chinese people tend to spend loads of money for cosmetics.
    Age of Wushu was a good example, when some guy spend $15,000 for an in game sword?

  6. Spunkify… Eidolon (Ay — Doh — Lon) Also, I’m not British. I just thought it would have been funny and it was.

    Xaenex… Nice Try with the accent. A DaBomb for you.

    Jason: Double Dabomb. That was a fantastic accent.

    Question Answer:
    I prefer mmos that offer smaller update periods due to the fact that games that do micro updates seem to work out bugs a lot more easily than when things are done in massive content updates. Warframe, as an example, does this exact thing and gives plenty of hotfixes for errors that are found. They release new weapons, gear, cosmetics and more, or change a few things here and there to add to the overall experience of the game. I suppose the feeling is like coming back to the same game over and over and constantly finding that they changed something new that wasn’t there yesterday, be it new weapons and gear, or just adding new bosses and map layouts. Quite recently, they fixed the error with survival where mobs were like 20x the level they were supposed to be, which I think illustrates my point rather well.

      • Currently, due to practical reasons, I prefer major content updates on a slower, yet on regularly basis, that is within a few months and not an entire year. Otherwise, when time is not a shortage, and I am really into a game, I would choose minor content updates released within a relatively short intervals of time, instead.


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