Marvel Heroes Doctor Strange

Late last year, I questioned whether big MMO updates were really worth it. For all the time, money, and effort put into them, do they serve their primary purpose: to draw new players to the game, or at least stop the attrition of players leaving the game?

To try and answer that question, I took to Steam Charts, a website that uses the Steam API to track active players in a game on a daily, and even hourly basis. I looked at four free-to-play games that all had massive updates over the past three months – when Steam Charts gives daily user numbers – to see if those updates had had the desired effect. Did they greatly increase the number of players in the games, at least in the first few weeks or months after their launch? Or did they “fizzle” and provide only a short-term boost before going right back to the same activity levels as before?

There are some caveats with this data. The most obvious one is that these games can all be played outside of Steam, so the numbers you see below don’t represent the entire player base. However, if a game went up by, say 25% on Steam, there’s little reason to think it didn’t see a similar boost from players using a non-Steam client to play. At least for our informal analysis, these numbers should suit our needs.

Another oddity I noticed was that the jumps in player numbers seemed to come a day before the big update hit. Steam Charts’ servers are located in New York, so it’s not a case of them being on the other side of the International Date Line. Maybe it was due to some anticipation by players shortly before the update or some other quirk in Steam Charts’ process? I’d chalk it up as just a random happening, but it seemed to be the case with every game on this list, so … /shrug.

Steam Charts ArcheAge

ArcheAge (Steam Charts page)

ArcheAge’s Revelation update went live on Dec. 10 – or at least tried to – and two months later, the results are still very positive. The player count on Dec. 8 was 1,444 and that shot up to 4,617 on Dec. 9, with a peak of 5,458 on Dec. 12. Since then, things have tailed off, but they’re still much better than they were prior to Revelation.

From July to November, the average daily player count (ADP) was 996. That became 2,688 in December, 2,359 in January, and is currently 1,951 – still nearly double – over the last 30 days. Prior to Revelation, the last time ArcheAge’s ADP was over 2,000 was October of 2015. In fact, five of the game’s first seven months on Steam were over 2,000, with none happening since. Senior Producer Merv Lee Kwai might not have been exaggerating when he said that Revelation was like alpha all over again.

Steam Charts OMD Unchained

Orcs Must Die! Unchained (Steam Charts page)

Sometimes, less is more. OMDU removed its PvP Siege Mode in an update on Dec. 6, so the dev team could focus 100% on its more popular co-op PvE mode. Its overall numbers on Steam may be small, but they paint a glowing picture of the game’s health so far.

The game was struggling to pull in even 100 daily users before the update; Steam Charts records it as having 11(!) players on Dec. 4. That number catapulted to 866 on Dec. 5 and 1,057 on Dec. 6. The current peak is around 500 per day, with overall averages of 401, 367, and 324 the last three months.

Then again, maybe those pre-patch numbers were a little artificially low. The game’s ADP count was in the 300-500 range from June to August before cratering from September to November. So maybe this isn’t a case of the game seeing great success from a patch but more being made viable again after a horrible few months.

Steam Charts Marvel Heroes

Marvel Heroes (Steam Charts page)

Less successful has been Marvel Heroes, which went live with its “Biggest Update Ever” on Jan. 19. While its chart shows a similar jolt between Jan. 17 (1,262 players), 18 (2,242), and 19 (3,541), it’s been a little rockier since. The last week saw peak player numbers in the 1,500 to 2,000 range; overall, the last 30 days’ ADP (1,642) looks to be only slightly better than the five months prior to January (1,245). Worse, it’s still not as good as it was in the six months prior, when its ADP was over 2,000 every month.

I wrote about Marvel Heroes’ new loot system a couple of months back. While it shared some similarities to Star Wars: The Old Republic‘s Galactic Command system, I was hopeful that it would be better and less geared for paying players. What I’m seeing on the MH Reddit is less-than-positive feedback, now that the system is live. Maybe it’s just the usual grousing about loot and having to learn a new system, and maybe it’s not fully responsible for the Biggest Update Ever’s lackluster performance, but it probably can’t be wholly discounted.

Steam Charts MapleStory

MapleStory (Steam Charts page)

Finally, let’s take a look at Nexon’s long-running MapleStory. It’s plenty huge without needing Steam to prop up its numbers, but since it boasted of its biggest update in a decade in December, I thought it might be worth looking at.

Unlike the other games on our list, MapleStory doesn’t seem to have made any fundamental changes. In fact, MapleStory’s numbers rose sharply a full week earlier than the Dec. 15 release date for that huge update, going from 1,227 on Nov. 29 to 3,057 by Dec. 2. They came back down, and then there was a small bump on the 15th, from 1,744 to 2,227.

Since then, the numbers have slowly slid back down to actually below pre-update levels: 1,065 on Feb. 19 as compared to 1,262 on Nov. 22. Still, the ADP for December (1,526) is higher than the ADP for any other month of the game since its Steam launch in August 2012.

Venerable as it is, it could be argued that MapleStory players on Steam are more fleeting than hardcore players who downloaded the game 10 years ago, and so aren’t sticking around as long after the big update. And just a thousand or so daily players on Steam probably means next to nothing for Nexon. Still, it’s a little surprising to see how little time the “biggest update in 10 years” can hold even a subset of players’ attention.

Going just by Steam Charts’ numbers, I’d paint ArcheAge and Orcs Must Die! Unchained’s updates as successful and answering my “Is it worth it?” in a positive manner. That doesn’t seem to be the case with Marvel Heroes and MapleStory. It’s especially troubling for Marvel Heroes, which had its update just over a month ago and is already slipping back to its pre-update numbers. Maybe, just like with SWTOR, that new loot system still has a few kinks to work out.


  1. I’ve known alot of F2P MMOs especially this one indie dev studio who really need to close their doors because of how they haven’t led to a big player turn out but they still refuse to shutdown they still haven’t shutdown their dead games which has playerbases of 200 and some of their games got a playerbase of only 50 players like wtf shut it down a major MMO and only 50 players log in? It’s pretty much a stupid move on their part in my opinion.

  2. Not enough close there doors quickly enough, far too much early access with no finishing of the game and therefore the many have lost their money, not enough give you a chance to get in and play test the game, games as old as uo need to apply the f2p in order to keep living within this world full of new crappy stuff and the real big crunch is all those crappy super super sized mobile games! these games are just making the gaming industry into ants nest the size of the tallest buildings in the world full of rubbish gaming! so therefore this is causing a messed up realisation for the once more superior gaming systems.

    • Yeah I agree with you people should be forced to apply to get into the early access. Nowadays it’s just people applying or you got the option to buy a founder pack then look at this your in the early access it’s pretty obvious the kids who want the achievement are gonna buy it but not help in the early access. The devs are only doing it for the extra cash flow it’s pretty obvious and they need to go back to the good old days when it was applying to get in and not like it is nowadays where you can just buy your way into the early access. And the games are usually half finished probably because half of the early access people are kids or people who have no effort into helping the community evolve into a full game. Obviously not everyone is gonna help but by letting people buy their way in that’s just letting the doors open for any person to log in if they got the money to buy their way into the early access even if they got no intention to help with the early access tests. It’s why I pick and choose my games when I join them I don’t join a garbage game I make sure the game I join got a reliable development team and good storylines. I’m still searching since I only wanna join one game I don’t want multiple MMO accounts 🙁


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