Some free-to-play games are more polarizing than others, with some sides taking the stance of “great, totally non-exploitative implementation” and others thinking “total pay-to-win trash.” We’d like to see on what side of the spectrum the gaming public — and by that, we mean you guys — think of certain F2P games, and so we’ve invented something new called Love It Or Hate It?

Every week, we’ll present a new F2P game and give you the option of passing judgment on it. Then we’ll look back at it the next week and see what people thought. There are no prizes, except for the satisfaction of knowing you clicked on a button and made something happen. Really, what else do you need?

Daybreak Game Company might have a new name and a new CEO, but that doesn’t mean it gets a pass for its past sins. Last week, you guys were pretty solidly negative in your view of the company, giving it a 27% Hate It versus just 22% Love It. The company’s definitely had its missteps, so it’ll be interesting to see if the new management can right the ship.

Let’s head on over to the post-apocalyptic world of Firefall, which, like Red 5 Studios itself, is recovering nicely from its near-total destruction.

Tell us what you think of Firefall, and leave a comment below to expound upon your views!

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. The point is that- love it or hate it- events give out a lot of credits, and you should take advantage of that, if only because if you don’t, you’ll behind the inflation curve and stuck with your credit pile being worth a lot less.

  2. I was there on the very first build and alpha. It was SO MUCH FUN… Lvls… Skill unlocks….. The map was entirely hostile and you had to take all the points back… Crafting was fun and you got a proc on making an epic or non epic… Then they scrapped it all and redid everything and It wasn’t bad. I still liked it but they did away with the lvls and skill unlock.. Then they redid the game again and I didn’t care for it and got burned out. Came back on again and I don’t like the state of the game AT ALL. boring, map isn’t under threat anymore, and i miss the progression/lvl system and crafting of the first build. I hear they are redoing everything AGAIN…. I have never played a game that did so many overhauls to the core mechanics

    • I can aggree completely. It was so much fun playing alpha, I regret that I stopped playing back then. But when I tried to go back, everything was stretched into boringness. Without adding a serious ammount of content, the content of the alpha was projected to a much larger area. The result was almost no encounters on the original map, with no players around, mining became completely boring, because they removed half of the resources and now every map holds only 1-2 type, it’s almost pointless to use the scan hammer. With the changes in leveling, we have to reach the max level with a class to unlock a special, while with the original system, we could get the necessary tokens with upgrading 2 class to mid levels- Etc… etc…
      It can still be a fun game, but one need a good party. This was unnecessary before, and was the greatest reason, why I liked this game.

  3. This game had some fun and innovative ideas in the alpha/beta. It was like a PvE Planetside. The world map was not segregated into leveled zones, you could go anywhere with the default gear. Progression emphasized interesting side-grades rather than vertical upgrades. The Chosen could even invade at any time and capture swaths of the map if they were not repelled, which required a server-wide effort to take back.

    All of that got thrown out the window at the last minute when Red 5 got cold feet. They suddenly decided to play it “safe” by changing it into little more than WoW-clone grindfest, but with more carpal tunnel and far less content.


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