Closers players, we have good news! Starting July 3, the fatigue system will no longer exist in the NA and EU versions of the game. En Masse Entertainment attributes this decision to the feedback they’d been receiving from players.

According to the post, all that feedback made one thing clear — the fatigue system isn’t fun. Of course, removing the system will affect other areas of the game, so adjustments will be made. This includes everything from tweaks to the economy to store items. A full faq on the impact of this change on the game can be found in the formal announcement. (Of course, several of the answers come down to, “We’re monitoring this.”)

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.


  1. Oh boy remember when Nexon removed fatigue from DFO? And it got massively overrun by bots to the point you’d see messages of “Bot has reached max level, congratule them!” literally multiple times per minute, and it closed down a year after?

    I’m sure this one will be different though!

    • It’s a system who cryples the amount of progression who you can archive, normally it’s daily reset, it’s pretty common in games like Closers.

    • Imagine you have 160 fatigue, 1 fatigue= 1 room per dungeon, once you hit zero, you won’t be able to do anymore for the day, according to dfo, as for Closers, you used fatigue to enter some dungeons, more or less.

      So in this case, a soft-cap limiter for daily play.

    • So what? That’s the “end game” of EVERY MMORPG, grinding for legendary items or gold, doing the same dungeons until your item with 0.5% drop rate comes on, i really don’t now what the MMO players wait today, a new story chapter every week? Thats not gonna happen, i really think that people who don’t like grinding should just leave the online stuff because at the end that’s is an inevitable feature in that kind of game.

    • When did grind become a problem anyway? If you enjoy the process then there’s no such thing as grind, and if you don’t then there’s no reason to play.

      I wish the grind was the biggest issue with Closers for me. In my case the game was just too easy to be worth playing. It felt like I could beat levels by just rolling my face on the keyboard. I find games like this not worth my time, I might as well watch / read something instead.


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