The creator of DayZ — and arguably, the survival genre as a whole — has a new game coming out next year. Dean Hall’s Rocketwerkz has announced Icarus, a sci-fi free-to-play survival game where players will act as prospectors, mining a planet for its resources, building shelter, and trying to survive on a planet where food and oxygen are scarce but predators are not.

The twist of Icarus is that players can occasionally head back to an orbital station. There they’ll be able to research new technologies they can take with them on their next trip down to the planet’s surface. The station only passes by at various times, limiting the window for transit, so if you miss one cycle, you’ll have to find a way to manage until the next. As Hall puts it in a press release:

“Initial drops might last for 30 minutes as you get familiar with the planet, but eventually they could span multiple days with a crew of friends working together. The pacing of session-based missions will help put the focus back on a tense core survival experience.”

Joining Hall on development is Brian Hicks, who took over as creative director on DayZ after Hall left Bohemia Interactive to form Rocketwerkz and was most recently serving in the same role for InXile Entertainment. Given Hall’s track record at completing games — like DayZ (launched after he left the company), Ion (cancelled), and Stationeers (in early access for 2.5 years) — it might be good for him, and Icarus, to have someone else on board who can actually see a project through to its completion.

Icarus is slated for launch sometime in 2021. You can learn more about the game on its website or Steam page.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

3 COMMENTS

  1. The guy never got the opportunity had with Bohemia Interactive, he should of just let them finish the game. Which was the idea. Instead he got lost with play things in a AAA studio, and kept updating his old mod to the game, = useless, as Dayz Mod should of been forgotten and a total new game should of emerged, he can not blame anyone but himself for this mistake. Even today Dayz plays badly. but still sells.

    • I haven’t been interested in survival/sandbox games, because they are “games about nothing” there is no story, no plot, no quests, no missions, no goal. You just get spawned into this half-empty world with almost no activities and spend your whole time trying to find something to do.

      That’s what I call stupid and lazy game design… if you can’t make a proper game, then don’t start making a game at all, especially a half-assed one at that.

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