Defiance, Warships, Trek Devs Talk About Loot Boxes In Their F2P Games
Much of the talk/controversy surrounding loot boxes lately has dealt with their recent inclusion in full-priced games, like Star Wars Battlefront II or Middle-earth: Shadow of War. Free-to-play games have, naturally, been using loot boxes for years, and a few developers of prominent F2P titles recently talked about their experiences in creating them and making them palatable to players.
Gamasutra interviewed team members of Defiance, World of Warships, and Star Trek Online to talk about how their games arrived at their current loot box systems. Their probably-carefully-worded answers cover the usual ground, about how they try to carefully balance rewards while making sure everything obtainable from a loot box is also attainable in-game without taking "an unfair amount of time," as Defiance Producer Matt Pettit says. "We think about the player-facing perspective as the priority, and the business need second. Without the first, the second doesn’t happen."
STO's Stephen Ricossa and his team "took our best guess with our initial lock box offerings," while Wargaming's Philip Molodkovets said "the backlash was strong and immediate" when World of Warships erred in adding unappealing items to its loot boxes. And all three developers have re-worked their loot boxes' graphical appeal when being opened -- whether for special events or permanently.
For what it's worth, I feel like World of Warships does a good job with how it offers loot boxes in game, and I don't recall having any issues with Defiance's implementation during the short while I played that. I played Star Trek Online for an even shorter period of time, five years ago, so I can't really speak to how that game does things, but at least it (and the other two games) don't seem to have had a "burn it all down" incident like some other games have had.
Related Articles
About the Author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
Read Next
SkySaga Developer Radiant Worlds Picked Up
Back in August, Radiant Worlds was tossed to the curb by Korean publisher Smilegate, putting the future of its sandbox MMO Skysaga: Infinite Worlds in doubt.
By Jason Winter - 5 years agoYou May Enjoy
The Elder Scrolls Online Endless Archive Spins On Forever On The PTR Along With Update 40
If you love the game, provide feedback and report bugs!
By Matthew D'Onofrio - 5 days agoSoulframe Will Take Major Queues From Warframe When It Comes To How Content Is Released
Fans of Warframe should be really excited.
By Troy Blackburn - 4 days agoBlowfish's F2P Mecha-Space Game "Phantom Galaxies" Looks Neat...But Sadly It's NFT Based
To access Alpha, players need a specific NFT.
By QuintLyn Bowers - 3 days agoNew Letter From Throne And Liberty Producer Shows Off Never-Before-Seen Bosses And Areas
I can't even front...this stuff looks incredible.
By Matthew D'Onofrio - 3 days agoDeceit 2 Introduces New Demo Mode So You Can Invite Your Friends
There are, of course, some restrictions.
By Troy Blackburn - 2 days agoPhil Spencer Was Eyeing A Nintendo Purchase According To Microsoft Email Leaks
A 2020 email called Nintendo “THE prime asset”.
By QuintLyn Bowers - 5 days ago
Why or how would they been able too is fully only based off how people would have reacted to the grind of the game where as MMORPG games typically have a long grind period and most players tend to ignore those views. While its the same exact concept players will only be willing to go so far.