If you build it, they will come. That was the hopeful mentality of Grinding Gear Games as they set out to make the Diablo 2 successor everyone wanted. Path of Exile was ambitious, an incredibly deep action-RPG with loads of customization and a balanced non pay-to-win approach. To say Grinding Gear Games succeeded would be an understatement, they knocked it out of the park.
Since launching its Open Beta in late January, PoE has seen over two million registered players with more joining every day. At this pace it is on track to becoming one of the most popular PC game releases of 2013. Chris Wilson, producer for Grinding Gear Games had this to say about the explosive success:
“We’re really pleased with Path of Exile’s reception. It blew our expectations out of the water and continues to grow every day,” said Chris. “The continued feedback and support from our fans has been great. We expect to add a lot of new content and features during the Open Beta period as we approach full release later this year.”
GGG isn’t one to stop and simply enjoy their hard earned success. The developers plan on sticking to providing new content each week. The most recent updates added new skills and eight new unique items, six of which were designed by the game’s Diamond Supporters – those who donated $1000 in order to be involved in the development of an item. GGG really seems committed to not only constantly improving the players experience in PoE, but also involving the community in the creation of new content as well. Something we don’t see much of outside of Valve.