My.com and NetEase have something big brewing for MMO fans. It's called Revelation Online and it looks as ambitious in scope as any MMO announced over the past few years -- and you'll be able to play the Western version later this year.
Set on the fantasy world of Nuanor, Revelation Online has just about everything you'd expect in a full-featured MMORPG: an epic storyline, dungeons and raids with varying difficulties, PvP arenas of multiple sizes, territory wars, sieges against castles on the ground, in the air, and underwater, crafting, and other, less common features, like flight/gliding and in-game player relationships.
There's a great deal of emphasis on player freedom, including the ability to build your character in a variety of ways and -- unusual for an Eastern game -- no gender-locking for the game's six classes. Players can choose their own combat control scheme, from World of Warcraft-like tab targeting to TERA-like action controls. And it looks great, too.
The big question -- at least for readers of this site -- is whether Revelation Online will be free-to-play or if it will go the same route as Black Desert Online and be F2P in the East and B2P in the West. Officially, the game's FAQ says that payment model hasn't been decided. From what little bits I've been able to see about the cash shop in China (such as this video), there doesn't seem to be any outright pay-to-win elements; a few boosters, but largely cosmetics and no gear. That's a good sign, especially for the Chinese version of the game.
You can learn more about the game and sign up for the closed beta -- which starts this fall -- on the game's English-language website. If you're feeling up to the task, you can check out the game's Chinese website. Steparu also has an informative review from the game's Chinese beta about two years ago.
Does Revelation Online look good to you? And would you prefer it to be free-to-play or follow some other monetization method?
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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