Fable Legends Malice

…but there could be grade A, high-velocity, weaponized free-to-play.

Speaking to GamesIndustry International, Fable Legends Game Director David Eckelberry attempted to assuage fears of how his game would monetize, saying that Microsoft didn’t force his Lionhead into making the game free-to-play, to appease some microtransaction gods. Instead, free-to-play was something the studio arrived at after a lot of prototyping and discussion. In the end, they concluded that it was simply the best model for what they were trying to do.

And one thing they’re trying to do is avoid any perception of pay-to-win:

“Everything that affects gameplay can be earned from the treasure chests or buying it using silver in town.”

As usual, skins and cosmetic changes will be offered for real money.

As for free-to-play as a whole Eckelberry says it’s a tool that can be used for good or evil:

“It’s a model that is a weapon, in some sense. So a weapon can be used for good and a weapon can be used for evil. We wanted to be sure that the world knew that we weren’t doing this for the reasons of a business model.”

As long as their weapon of choice isn’t a club that says “BUY NOW!” to bash me over the head with every 15 minutes while I’m playing, I think I’ll be fine with it.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. There are f2p models done right. You cant have players sell/trade gold. Cash shop currency rates set in stone by company. Let farming = steady progression paralleled with leveling up. Keep cosmetics in cash shop. No casino item enhancements. No hot bar block, gold caps, etc…last news, mobas made more cash than mmorpgs because? People purchased in the millions : skins and cosmetics. Learn or die mmorpg world.

  2. Haha .. sounds like P2W but not directly … Yeh items that affects will be from loot or from BUYING with in game currency call “silver” .. then what will happen is that people will get those “silver” from Gold Sellers or gotta buy cash shop items with real cash and turn it into “silver” by reselling it to gain those “silver”. Not much different from Archeage.

  3. I your last phrase you sum it up pretty well Jason, if is a pretty fair free 2 play model, I will play it, stream it, etc.


Please enter your comment!
Please enter your name here