Despite all the work Grinding Gear Games put into it, the team has decided to not keep the Bestiary league as part of Path of Exile‘s core game. Among reasons for dropping the bestiary are the facts that it would require a lot of resources to maintain and would need attention when any new features are added to the game.

Another issue is that the Bestiary strays from the makeup of the core game, resulting in it needing additional tutorial elements the devs don’t want to throw in with the already existing catalog. And, if that weren’t enough, they also feel that the crafting system would need constant work that isn’t worth it due to leveling item crafting already being taken care of in more streamlined ways.

Despite Bestiary being removed from the core game, GGG does state that some parts of it may return in future content. The entire thing may also be brought back for temporary events. In addition, Orbs and imprints will still be around. They just won’t have any function.

Judging from the announcement thread on the game’s forums, it seems that players are generally happy with this decision. Although, a few people did express disappointment.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.


  1. I though it was going to go core tbh, i doubt it being unpopular really made a difference to the decision, i mean they pretty much axed breach stuff (only a 10% chance to spawn in maps) and that was really popular, some thought it bestiary would remain because of the money spent on Voice acting, but they also axed the perandus stuff, and that was popular as well (now only via the map device).

    The problems i see with it was that it’s ANOTHER crafting league, the game dose not really need it, they can easily expand crafting through existing methods rather than adding a “meh” league gimmick which has layered RNG and monster fights that are road blocks (particularly levelling)
    People guessed that the mob difficulty (red beasts especially) was a counter to the clear speed shenanigans, in a way it was but clear speed is pretty much core to the game and requires GGG to reduce the speed of everything, if they had done so (and altered the difficulty/toughness of the beasts) then the mechanic would fit quite well.


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