Mainframe Industries Explains The Tech Of Pax Dei’s Servers, Targeting 7K Players Per Shard, 150 Per Zone

This isn’t exactly new to MMO players but can be interesting for those who want a deeper look.

QuintLyn Bowers
By QuintLyn Bowers, News Editor Posted:
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Pax Dei Tech

Anyone who’s been playing MMORPGs for any length of time has at least a surface-level knowledge of how things like servers and instances work. We all know it’s ideal to try to join a server in your region – unless you’re okay with lag. We know that servers have population limits and that those can be broken down further with zones and instancing. For a lot of us, the Tech post found in Pax Dei’s FAQ isn’t going to be anything revolutionary.

For those with a general interest in the things that go on behind the scenes, or who want to know more about how this specific game will operate, it’s still a good read. It also has some very cute sketches explaining how things break down, beginning with the Pax Dei world as a whole and ending with the backend.

One key thing that players can take away from this post is that the developers intend to start out the population of the game’s Shards at around 7,000 players. The shard will be hosted on one physical cloud hosting center, as will all other shards. It’s also worth knowing that currently, zones are expected to support around 150 players. This will change as hardware is improved and things are optimized, but until that point, players can expect the population to be split into instances if a zone crosses that player count mark.

The post also explains the purpose of a backend engineer as well as how the back and front end work together. There are other topics covered as well, such as how the developers plan to handle latency, maintenance, and other issues. The full FAQ can be found on the Pax Dei site.

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In this article: Mainframe Industries, Pax Dei.

About the Author

QuintLyn Bowers
QuintLyn Bowers, News Editor

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.

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