One of these days, I’ll get to write a New World post that’s about some cool new feature being added to the game rather than the ongoing parade of posts about updates that fix things that broke when they fixed things – or somehow managed to do the exact opposite of what they intended when developing a feature, or about how things are being shut down for a while until they can fix things. That’s the dream anyway. As it stands, this is another “fix things” post. New World’s Update 1.1.1 addresses a few issues, some related to gathering and crafting and one related to accidentally deleted gear, among other things.
The two big changes in this update involve elemental enemies and Horticulture gear. On the elemental front, the developers have fixed an issue where the enemies were dropping too many motes – by removing motes as rewards obtained while gathering elemental creatures. This is to account for how many motes are already available in the world. At the same time, they’ve also reduced the number of other resources earned from elemental creatures for the same reason.
As far as Horticulture gear goes, the devs have addressed a bug that accidentally removed the gear acquired by players (because the system mistook it as future content) by giving everyone who lost their gear to the system a rewards chest containing Horticulturist armor equal to the highest Tier the player had previously acquired.
The update also addressed a crafting bug where Jewel crafting recipes weren’t giving enough trade skill XP. On the other end, those of you who might have enjoyed crafting lower-tiered items for XP are probably going to be a bit sad as the amount of XP granted for doing this has been lowered. It makes sense. You should be crafting higher-level stuff when you’re able to.
The good news is that housing functions related to the trading, moving, and salvaging of housing-related items have been re-enabled. Other, potentially good news, depending on your perspective and likely what server you’re on, is that the technical groundwork has been laid for server merges. War performance has also received some enhancements. Unfortunately, the patch notes don’t specify what those are quite yet.
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
Mainframe Industries Secures $23 Million In Funding For Its "Cloud-native MMO"
Backers include industry big shots from CCP, Twitch, King, and more.By Jason Winter - 1 year ago
You May Enjoy
Upcoming Virtual Tabletop Platform Dungeon Full Dive Aims To Recreate The D&D Experience
There's a map builder, character editor, and crossplay with support for up to eight players.By Matthew D'Onofrio - 1 week ago
Hunt: Showdown Roadmap Shows The Game Getting Official PS5 And Xbox Series X|S Versions
These console versions will have an engine upgrade.By QuintLyn Bowers - 2 days ago
Open-World Survival Crafting Shooter The Front Launches Early Access October 11
A post-apocalyptic sandbox filled with mutants.By Troy Blackburn - 1 week ago
A UI Revamp May Be Headed To Fortnite, And Honestly It Does Look A Little More "Mobile"
At least that’s what some leaks indicate.By QuintLyn Bowers - 1 week ago
The Elder Scrolls Online Announces Secrets Of The Telvanni Community Event And Releases Updated Roadmap
Earn rewards by completing daily events as a community.By Troy Blackburn - 1 week ago
Guild Wars 2 September Update Nerfs Some Of Y'all For Being Too PvE OP
Of course, there are fixes and quality of life changes as well.By QuintLyn Bowers - 1 week ago