Riot On Runeterra Progression: Money Is "Not The Deciding Factor"
Now that Legends of Runeterra has gone through one testing period, Riot Games is looking to improve and refine on its most important aspect -- no, not gameplay, but progression and monetization. If you don't believe me, just ask Valve if they'd like a do-over on Artifact's.
Today's developer blog goes into greater detail regarding those aspects than the one that was penned right after LoR was announced. Right off, it says that you won't receive duplicates of cards past your third copy; commons and rares will be replaced with Shards, while epics and champions will be rerolled into a copy that you don't yet own.
More detail is given on exactly what players can receive in their weekly vaults, a concept that was apparently very well received by testers. There are 13 ranks in total, with a champion card coming at ranks 10 and up. This should be attainable by any player who completes all their daily quests for the week -- which, it should be clarified arrive once daily, despite a beta bug allowing for more.
All in all, a driving goal of development is that players should find it easy to be "set complete" -- obtain a complete collection of the most recent set without spending any money -- before the launch of a new set, provided they play regularly. That's 7 to 10 games per day for the base set, but should be lower for future sets. Riot hopes that Legends of Runeterra will be a game "where how much money you spend is NOT the deciding factor in your success as a player" and so far, it seems to be staying true to that ideal.
About the Author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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