Still Got Chicken? Blizzard Nerfs Hearthstone's Leeroy And Buzzard

Jason Winter
By Jason Winter, News Editor September 12, 2014
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In a move that's likely to be cheered by a lot of fans, Blizzard has announced a couple of changes to two of its most powerful -- and difficult to react to -- cards in Hearthstone.

The changes were announced in a recent blue post from Community Manager Zeriyah and will go into effect on Sept. 22. Leeroy Jenkins will have his cost raised from four to five, while the Starving Buzzard, a staple of hunter Unleash the Hounds decks, will have its cost raised from two to five and its stats raised from 2/1 to 3/2.

As someone who's been beaten down by multiple Leeroys in one turn and agrees that "taking 20+ damage in one turn is not particularly fun or interactive," as Zeriyah puts it, I agree with the change. Increasing the cost by one should be enough to at least keep Leeroy from too easily triggering three-plus times in a turn, thus reducing his burst damage potential to that of, say, a Pyroblast.

And as someone who's played quite a few games with a hunter deck and the Buzzard/Hounds combo, I can see why those changes are being made, too. Unleash the Hounds was already altered to increase its cost by one, but apparently that wasn't enough. Let's just hope that Blizzard is a lot more careful in the future when it comes to making overly powerful, asymmetrical, minions with Charge.

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About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (14)

s 7 years ago
all this "balance" change did was buff zoo again.

duke 7 years ago
Too bad they didn't stop the zoo players

duke 7 years ago
Too bad they didn't stop the zoo players.

DesyncMan 7 years ago
I don't understand why this game has still so much RNG than it should have. In wow, logic was to reduce RNG effects as much as possible (ex: 15% stun duration reduction from 15% chance to ignore completly stuns, orcs passive) so the skill level of differents players would be as precise as possible and didn't rely on chance in pvp. Here I can't count the number of tournaments that were won just because of a sniper Ragnaros/knife juggler or a smart MC tech in arena.
I know there is already RNG in the card digging order, but hell good topdecks plus good RNG plus bad luck on your side and you are litterally owned by anyone with a common deck. Ripped hairs all around the place.

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O'mally 7 years ago
Glad to see these changes. So sick of hunters insta winning cause they get an unbeatable combo :/ Play around the combo, you give up board control and generally lose. Don't play around combo and boom they have instant card advantage that's impossible for most to catch up to and very difficult for even warlocks to come back from.

Hestis 7 years ago
This nerf is great. I am suprised blizzard will do this since they fix nothing in the game. but they have to change the warlock power and remove thouthsteal and mind control from the game

Trenix 7 years ago
This is surprising, they said they weren't going to make anymore balances changes, aside from just adding more cards to the game. Maybe this game has some hope...

DesertFox 7 years ago
hmm..mmobomb seems to hit the deep end. what a pointless article.

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Hammelfleisch 7 years ago
A tip for all the desperate Miracle Rogues out there: Swap Leeroy with Malygos and you should be fine.

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