"Straightforward Pricing": Spellbreak Devs Lay Out Core Principles Of Cash Shop

Jason Winter
By Jason Winter, News Editor Posted:
Share:

Everyone makes mistakes. When you're a free-to-play developer who makes mistakes with your cash shop, the best thing to do is pretend everything is fine and don't change a thing now that you've got people's money. Right?

If that's the case, then the developers at Proletariat, makers of Spellbreak, clearly don't know what they're doing. Last week, they apologized for an upcoming season pass that would cost real money and lock certain cosmetics behind a paywall. In the post, Spellbreak's store guru clarified that the pass would be available for purchase with in-game gold, as well as talking about how bundles work -- each item can be purchased individually and you can get a discount if you later purchase the bundle -- and what would and wouldn't be paid exclusives.

He stated that Spellbreak's core principles are to "Maintain the integrity of the core gameplay. Straightforward pricing. And open the core Spellbreak experience to as many players as possible." That also includes "no Loot Crates or random rewards from purchases" while promising to "continue to listen, to acknowledge when we’ve made mistakes, and to adhere to the principles we’ve laid out in this post."

It's worth noting, too, in one of the responses from another developer, that long messages like this one "take several days of work to put together. They require rounds of editing, wordsmithing, feedback about the contents, etc, and eventually approvals across multiple teams." You mean they didn't just have someone slap important news up on a forum or mention it in a podcast? That they actually thought messaging about money and the cash shop was something that required care and precision? If Proletariat keeps this approach up, it might wind up with a loyal and happy fan base and successful game. And who wants that?

Share:
Got a news tip? Contact us directly here!

In this article: Spellbreak, Proletariat.

About the Author

Jason Winter
Jason Winter, News Editor

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

More Stories by Jason Winter

Discussion (1)

rickshaw 3 years ago
Game Developers:
Start putting warning popups and blocks to crazy amount of purchases for a individual, there has to be a limit to how much you want to bleed from a player, surely, how much do you really want for your game???. it seems you think it is limitless, the rought that is going on is relentless and just isn't gaming. Game Devs need to get their programing right!!
OR
Becoming a gambling app and fuck off from games .
There are real people out there playing with money some do not have and of course there are the ones you what you want it seems, the "ronald riches" who gamers do not give a fuck about,
Its the normal player who over spends too much on your game.
MAKE A LIMIT!!
Your game value is really not worth this frenzied cash grabbing with no limits seemingly running onward to your value.of never ending cash grabs and not gaming fun :#


Read Next

You May Enjoy