secret-world-legends-7

As promised last week, a big quality-of-life patch just came through for Secret World Legends, changing costs for several perks — in players’ favors, no less! — and introducing elite dungeons and a variety of other smaller fixes.

Elite dungeons are the big new bit of content, and forget that whole “Normal,” “Hard,” and “Epic” scale — SWL’s epic dungeons come in a whopping 10 difficulty levels, titled simply “Elite 1” through “Elite 10.” Elite 1-4 are only slightly tougher than Story mode dungeons, while Elite 5-10 add entirely new challenges for veteran players. Dungeon loot also had its drop rate generally increased and there’s more XP for repeatable dungeon missions.

If you’re not the dungeoning type, there’s still a lot about this update to interest you:

  • Base inventory space has increased 10 slots, from 25 to 35
  • Patrons gain 1 AP and one SP bonus when they gain AP or SP, respectively, through XP
  • Teleporting no longer requires Anima Shards for Patrons
  • You can initiate trades as a non-Patron if you’re above level 15
  • Weapon unlocks now grant both active and passive abilities, with the first weapon unlock dropping from 20,000 Marks of Favour to 5,000
  • Sprint 2 now costs 2,500 Marks of Favour, down from 10,000
  • If you spent MoF on the last two items, you’ll have the difference in those costs reimbursed.

    There are a bunch of other changes to cosmetic items, missions, and mobs in the world. For the full list of changes, check out the patch notes on the Secret World Legends site.

    Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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