tree of savior

Recently, Tree of Savior developer imcGames did Q&A session in which they addressed questions regarding plans to change the combat system. Today, they followed up on this by publishing a rather in-depth post covering changes that will be made to the basics and combat stats of characters, in addition to the role of accuracy and evasion, block and critical.

There’s a lot of data — including pictures to look at — in the post, which addresses everything from how the stats will be organized to the changes players can expect in regard to evasion and block.

The post is filled with the math and science behind reworking combat and creating something that’s balanced. It even offers players a look at the differences before and after changes are made. It’s well worth a look and can be found on the Tree of Savior site.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.


  1. How can you even say such a thing as let the game “die,” with the kind of attitude we wouldn’t have any mmos left to play. ToS has changed in a huge way since the launch, they have added so much and improved significantly. I would never let a game go as beautiful and unique as this.

  2. Yeah….games had major issues completely ignored since the beginning. We are playing some glorified cell phone game demo >>


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