In case you missed it, World of Tanks jacked up its in-game physics in Update 9.14 this week, bringing even more realistic tank-smashing action to gamers. The team posted a dev diary video today, explaining the process and what kind of things they looked to improve.
The team shot video of actual tanks in action to get an idea for exactly how they moved and translated some of those fine nuances into the game. As you might expect, sometimes perfect realism conflicts with what's good for the game, and the new engine often made for a less enjoyable experience with community focus groups.
After a lot of iterations, the team finally struck a balance between realism and good gameplay. Instead of having to adjust every tank manually -- with 1,650 combinations of suspension and engines -- they developed a new system that would check and adjust vehicles' specifications automatically.
The new physics were intended for the Rubicon update last October, which Wargaming admits was a mistake. The patch was ironically semi-cancelled so the team could work on the physics more and get things in much better shape. With added time, and more feedback from players, the physics is greatly improved and should help create more dynamic and engaging tank battles.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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