On this episode of the Free-to-Play Podcast, it’s time to take a peek at Skyforge and how it’s coming along, we reveal our predictions for 2015, and finally we run through the winners of the 2014 Fans’ Choice Awards! All that and much more on this week’s episode of the Free to Play Cast!

Discussion Timestamps:

01:25 Skyforge
12:45 2015 Predictions
22:20 Fans’ Choice Award Winners
33:22 Weekly Bombs (DA-Bomb / A-Bomb)
42:01 Questions and Answers of the Week

If you have submissions for the show’s Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to magicman@mmobomb.com. You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover.

Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week’s biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!

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Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.


  1. What I would like to see isn’t really a new feature just an old one done differently. I think it would interesting if instead of questing for levels etc, you had to do attunement type quests with large story chains to unlock your skills, talents, etc. if you were interested in PVP only you could do the chains that unlocked the things that would benefit that play style while not having to bother with the rest. World pvp wouldn’t have huge gaps because of lvl difference etc.

    Same goes with PVE. you could do the chains that unlock those things that benefit that play style.
    This way I think they could put together better stories that will better fit the players doing them. Not everyone is interested in the big bad boss that is plaguing the game world they play in nor is everyone interested in what world wide war is being waged.

    Instead of 20 dungeons/instances for the entirety of the game, only 4 or so of which will be utilized at end game, they could then use the same amount of resources (ie: keeping gaming costs down for them and us) to put together huge and INTERESTING challenges where players could feel like they are progressing for a while instead of being done 1 or 2 weeks in. attunements after a long 60 lvl grind may feel tedious, but done this way it could really give the feeling of smaller goals constantly being accomplished that makes players want to push forward.

    throw in a living persistent world, some creative crafting mechanics (I like FFXIV’s take on crafting and if you mixed it with The Repops flavor it would epic), and even some extra faction reputation fluff, you could really have an engaging game I think.

  2. Airmech was the biggest surprise, congrats to them. I’m surprised they have the following to pull it of. In the Showdown from March they were giving a MMOBomb pet to users as a prize if the game won, but i don’t see anything now. To bad, would have logged in just to walk around with a bomb pet.

    Don’t know why magicman was surprised about Skyforge, of course we all voted Spunky’s game.

  3. What I want to see next year is more games offering a hardcore style server. Servers that significantly increase difficulty, turn off convenience features like LFG systems and do more to penalize failing. Servers that are more inline with what the old first wave of MMOs like EQ1, UO and DAoC were like.

    People want it and seriously, if it will shut up all the whiners who have rose coloured glasses surgically welded to their faces, I’ll happily give up a raid tier for it.

  4. It’s funny you should say about the communities getting behind a game and voting, Path of Exile didn’t even mention the vote on official channels, it was a wee thread that popped up in general maybe 12 hours or so before the polls closed…thread never managed more than 3 pages.


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