It’s no surprise to see a subscription game go free-to-play. But for a F2P game to introduce a subscription? That’s something you never see.

Until today, that is. Allods Online has introduced a new, subscription-only server, titled Smuggler’s Paradise, which will launch at a later, undisclosed time. The details regarding the server are extensive, but the main points appear to be:

* +30% XP and double stat points per leve
* No access to the Item Shop or Currency Exchange
* No Runes, Patronage Rank 5, no Strongbox bonuses, no cursed items, and no incense
* Pretty much everything that was in the Item Shop now buyable solely with in-game gold

The F2P servers will still be available, so players not wanting to pay a subscription still have that option — though since Smuggler’s Paradise is touted as “No shop. No runes. No strongboxes. No bull” (emphasis mine), it makes you wonder what kind of “bull” they think the F2P version is.

On the one hand, adding more options for players is a good thing, especially when it doesn’t overtly take away from the other options. On the other hand, does segregating players in this manner hurt the game’s ability to maintain critical mass and keep enough players around on both servers? SOE tried something similar with separate servers for free players of EverQuest II Extended, but later went fully free-to-play.

What do you think of this change? If you play/played the F2P version of Allods — which has been repeatedly criticized for its cash-shop policies — does the idea of a subscription rekindle your interest?

35 COMMENTS

  1. It’s great for games to add more options for players. I see this as no issue, although they should have integrated it into the standard server to avoid player segregation.

  2. You people who keep complaining about the game being pay to win.. You realize there is an npc that converts in game money to cash shop currency right? Trying to figure how it even remotely classifies as pay to win when you aren’t forced into buying anything at all and can get it by investing time in the game…

  3. This game is a big pile of Bullshit. vixion go f* your self you f* “Corporate Shill”.
    Dont talk about this game anymore just let it Die in Peace it wont last.

    -Empty Servers
    -Pay 2 Win PVP
    -Boring PVE

    = This game will Die soon

  4. I think this is a great idea and can’t wait to see if it works out for them. I loved Allod’s until I got to Asee-Teph or whatever it’s called. I personally called that zone asshole zone because that’s all that was there! A game who’s main focus is PVP can NOT be a pay to win game or it WILL fail. REAL pvpers want a skill challenge not who’s wallet is the fattest type challenge. I haven’t played allods in a very long time but I’m somewhat tempted to check it out again.

  5. Allods is actually a great game, it looks beautiful, the animations and the effects are amazing, they spent 11 million to make this game with real motion capture animations and so much more. At first launch they said that they would only sell vanity items in the cash shop and no pay to win at all but soon after they started adding pay to win stuff and that’s when people started to leave the game until it was nearly empty. Only now they realised how bad they screw up the game?! I doubt they will be getting much people on the new server, i would, but i’m concerned of how many players will play there, most of the players in the old servers are players who payed a lot of money to be op and none of these will leave to the new server for sure, so i think the new servers will be empty but i really liked this game.

    • I doubt you have played it then, Allods introduced many unique features, you won’t see anywhere this kind of character personalization, you can’t just put all your points in strengh, you have to think before using them, and the ruby system, and the classes, and the ship wars, and the open world pvp has really nice features but you wouldn’t know because you haven’t played it.

      • This guy has posted like 3 times raving about this game; can we all say “Corporate Shill”? Seriously broski, you’re either a hardcore fanboy or a corporate tool. Sad either way.

        • No man, he’s just supporting his game. Everybody wants a larger population to whatever they’re playing. He’s doing just that I bet.

  6. Allods is total crap but that’s actually an amazing idea. I wish more popular F2P games would consider that idea. There’s plenty of F2P MMOs that would benefit from this if it had the popularity to pull it off. The F2P model is a plague and i’m tired of being required to pay hundreds to enjoy a game instead of just a flat fee every month and be allowed all the content the game has to offer.

    • f2p is a plaque and your tired of paying money? What the hell do you want lmfao, btw just because all ftp games are not WoW just yet doesn’t mean anything… there are alot of f2p games that are great but gaming style is changing from WoW to what ever is next… f2p was a great thing not everyone can pay for crappy games (BTW alot of p2p games are going down <3) but honestly back to the point WHAT THE HELL DO YOU WANT lmfao sorry for the caps but that statement is mind boggling

  7. there isn’t any f2p server its p2w and now they have a p2p server. they knew exactly what they were doing when they open a server with no cash shop. the p2w(f2p) server is pure bullshit now. the imps are 80% populated thanks to the switch that could have been done through the item shop(2000gpots) (20$) which is not there anymore.smh

      • People aren’t buying enough stuff in the item mall so they think that by adding a subscription they’ll make more money.

        • That’s not true, many people buy stuff from the item mall, they make these chests with random items that if you buy enough of them you get skill points and stat points so many people buy those to be stronger and stuff to make your weapon and armor a lot stronger but it costs a lot of money, only the rich people are op. And by adding a subscription model option they will just transfer some of the players, i doubt that it will have many players.

  8. This is actually a very good idea, a lot of games could benefit from having two models like this. Some people hate the idea of a cash shop and others don’t want to be forced to pay every month so it makes sense to do it this way.

  9. That’s actually a great idea…too bad Allods is old and theres nothing sepcial about it! but never the less that is an interesting idea that other companys should consider.

    • Yeah nothing special at all, only 11 million invested in the game with many unique features. Maybe you should say “i don’t like it” instead of “Allods is old and theres nothing sepcial about it”.

      • If you’re going by sheer account volume, that is a piss poor way to tell of a game’s popularity; I don’t even need to source. I can guarantee over half those accounts are alt accounts or dead. 11 million? Surely you aren’t naive enough to believe that’s all active players. Back in 2011 it was said by Rob Pardo of Blizzard that the accounts of WoW was over 22 million; with your logic that would be 22 million active players. HAH. Yeah, I am so sure.

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