ArcheAge II Confirms Console Version, Reworking Trade System and Allowing Guilds To Build Towns

There's even a new trailer showing off some of the development done in Unreal Engine 5.

Michael Byrne
By Michael Byrne, Editor in Chief
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XL Games and Kakao Games have dropped new information on the previously reported sequel to ArcheAge, ArcheAge II. Far from being the only ArcheAge related project in the works, we now know that the upcoming MMORPG will be on both PC and consoles. What consoles and when, though, remains a mystery for now.

In the video below, you'll get a quick peek at the game and its Unreal Engine 5 performance and get to sit with Executive Producer Jake Song as he spills additional details in a mini-interview.

From the interview, translated via Gematsu, Song reveals that the game will release on consoles, feature a revamped trading system that allows players to complete trade runs solo, in teams, or in raids, and even enhanced player housing with guilds able to actually build their own towns together.

Maybe more interesting is the plan for non-linear progression in the same world as ArcheAge, but with a more personal narrative for each player. "Our primary focus is on action-packed combat as well as production for an immersive storyline," said Song. "We are targeting AAA-tier visuals with Unreal Engine 5 and intend to offer a non-linear progression-based seamless open-world experience.”

Monetization details have not yet been released.

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In this article: XLGames, Kakao Games, ArcheAge 2.

About the Author

Michael Byrne
Michael Byrne, Editor in Chief
Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.

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