Blade & Soul Details Art And Content Changes Coming In UE4 "Revival"

Jason Winter
By Jason Winter, News Editor March 7, 2021
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NCSoft is serious about its upcoming Unreal Engine 4 revamp of Blade & Soul -- so serious, in fact, that the project now has its own name, Revival, and its own page on the B&S website. The page re-iterates the Q3 2021 timeline for the new version of the game, while providing links to show off and describe upcoming changes to art and content.

The art link has two subpages, "Defining Your Character" and "Defining Our Art." The images for each seem to be reversed, however, but you can still read the text to get an idea of what the changes will be. For characters, NCSoft wants to "maintain our unique character visuals and expressions" while striving to "improve our shaders and processes in full scale" and preserving "hairstyles, costumes, character designs, colors, and textures." The art style page gets less of a description but does include the environment comparison video that was shown off last week.

On the content side, NCSoft is "re-imagining dungeons" which includes "re-focusing on player-centered combat and dungeons." The goal is for "individual players to be able to celebrate amazing victories or huge plays that change the outcome of a battle." Dungeon difficulty is also going under the knife. Dungeons that were added over the years were "ultimately exciting but became tedious," and NCSoft wants to present goals that "will provide players with steady challenges and a true sense of accomplishment."

There's also one central link on the Revival main page, for "UE4," which simply describes the general capabilities and how it will improve Blade & Soul. Long loading screens are singled out as an issue in the current version, so the Revival will offer asynchronous loading, allowing it to pre-load locations that it thinks characters will be traveling to.

There's also going to be a "new focus on optimization," which should lead to "more detailed and stable performance with less lagging," as demonstrated in the boss battle video below.

NCSoft has a lot more info it plans to dish out regarding Blade & Soul's UE4 Revival, with six more "Coming Soon" links on the main page, that will likely be populated over the coming months. It's a lot of work to put into a nearly decade-old MMO, but NCSoft clearly thinks the effort will be worth it.

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In this article: ncsoft, Blade & Soul.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (3)

Tom Smith 6 months ago
This is the greatest game ever. Basically on the level of ff14 and the p2w is over exaggerated at best. This game is on a whole new level and makes mmos even worth considering in the future. The hype is real with this gem.

Guy 6 months ago
The UE4 port (which has been delayed over and over again) will still run poorly and the game's monetization will still suck. It's a shame that the textures aren't going to be upgraded either, since they haven't aged very well. Lighting improvements alone can only do so much.

Chris Dementia 6 months ago
Making it look and run better does nothing to take away from the fact the game is one of the most pay to win on the market. They can improve its looks all day long I will never touch it again.


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