Diablo: Immortal Reportedly Not Releasing In The Netherlands And Belgium Due To Strict Loot Box Legislation
According to two Activision Blizzard employees; an official statement hasn't been made.
According to sources working at Activision Blizzard, the company is not releasing Diablo: Immortal in the Netherlands and Belgium on June 2 for PC and mobile. The countries have a strict loot box legislation to fight heavily monetized games, yet it leaves plenty of players missing out on trying Diablo: Immortal legally.
News had spread from two areas: one from Dutch news outlet Tweakers, who spoke with a Communications Manager at Activision Blizzard Benelux, and the Diablo Immortal subreddit, which starred Gamemaster Gronnfindel from Blizzard Entertainment Europe stating that the "Netherlands and Belgium [players] will not be able to install Diablo: Immortal."
Tweakers' Activision Blizzard contact explained that the company decided to cut out both countries because of their "current operating conditions." The media outlet then reveals that players in those regions were allowed to pre-register for a time back in April, but the company removed the function a few days after its release date began showing.
The Diablo: Immortal subreddit employee alarmed players in both countries that if they managed to run the game that they could get "banned for it." The post continues to say: "If you do manage to play the game on PC and Mobile, as long as you use the same account on both, the cross-save should still work as intended." Outside of these two confirmations that Belgium and the Netherlands fans won't get to play Diablo: Immortal, Activision Blizzard hasn't officially announced this decision.
Do you believe more countries should restrict monetized games? Let's chat about it below!
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Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
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