Indie publisher Grey Box, in collaboration with Germany’s Studio YAGER, has something big in store for 2015: Dreadnought, a F2P sci-fi, ship-to-ship combat game that pits teams of players against each other, piloting gigantic flying battleships bristling with more guns than you can shake a very futuristic stick at.

“Dreadnought harkens back to the PC space combat game we developed when we first started out,” explained Mathias Wiese, Art Director and Co-Founder at YAGER. “In the years since, we’ve been developing and testing some incredible ideas that now perfectly come together in Dreadnought. Grey Box has been an amazing partner and we’re incredibly thankful they share our vision for what Dreadnought will become.”

YAGER promises lots of customization for your vessel of death, including armament, crew skills, subsystems, and more. My German’s not so hot, but I can make out a few English-sounding words — “destroyer,” “artillery cruiser,” “sniper,” “corvette,” “tactical cruiser,” and, of course, “dreadnaught” lead one to think that ships will be able to fulfill a variety of roles. Whatever your language, you can’t help but be impressed by the shiny weapon effects and the detail on the ships themselves.

Dreadnaught is set to enter public testing in 2015 and will use the Unreal 4 engine.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. Gameplay looks almost the same Star Trek Online pvp. I had a good time pvp there hopefully this won’t be disappointing. Will be playing this while waiting for Star Citizen next year.

  2. Why they’re not in space? 🙂 Such big ships…Plus it looks a little retarded and for some reason there is no anti air guns or something (ai controlled maybe) to look more realistic, because ya know…there is battle in the skies -.-

  3. “corvette”? a ship type called “corvtte”? I hope it won’t lead to any trouble with the car company chevrolet

  4. I’d really preferred a good “MOUNTED” instead of a stupid comment about a trailer which means sh*****t “boring and brainless” he says does he plays WoT??? probably not because of his too big brain don’t fit in his belly.He’s as to be the next gen of human who’s playing what??? dice??? cards??? if he knows the difference between a Jack and a Queen and it depends where you play it!!!! Frankly I’m tired of look looking at YOUR comments. They don’t mean sh*t because 99% doesn’t play long enough to truly have an opinion or it’s just a grudge against the publisher/distributer/developer.So please don’t stop to publish your BS so I can give you my GFY!!!!!

    • Same. I would have preferred them to make it in space. I hope there could be more maps and some of them could be in space.
      The downside is that you would then have learn to play in different environments and would be more difficult. Different types of obstacles and difference in gravity is a must add (weapon behavior, ship damage, explosions, etc could be different to, but i don’t think they’ll go that far as a indie team).
      Even if the game would be harder to master i would still prefer to at least have some maps in space.


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