Halo Infinite Multiplayer's Gear And Locations Get The Lore Treatment
343 Industries isn't handing players a bunch of random guns for players to blow each other away with in Halo Infinite Multiplayer. No, those guns -- and armor and vehicles -- have a story to tell, and today we got a look at some of those stories.
Lore-master Grimbrother One dedicated the bulk of the most recent installment of Canon Fodder to the multiplayer experience. You'll be "part of a new wave of Spartan-IV super-soldiers," starting your epic heroic journey at the Avery J. Johnson Academy of Military Science. There you'll be drilled by Spartan Academy Commander Laurette Agryna, whom we heard from in the deep dive from earlier this week.
The next chunk of the article is dedicated to showing off a bunch of the gear Spartans will be able to utilize, while giving a brief lore description of each. The Chopper attack bike was spawned from the "shared knowledge of six disparate clans," while the ZVEZDA helmet "incorporates a programmable phased array antenna grid, though leveraging its full capabilities has proven to be a challenge for software developers." That's probably just as well; we don't need Spartans trying to play mobile games through their helmets during a firefight.
There's a brief mention of the personal AI units you'll be able to equip, mentioning just the Lumu as "providing a distinctive cost-benefit approach to decision-making assistance" but not being "quite as fun at parties." Then there are a few looks at some of the game's gorgeous maps, and a teaser of what's to come: "Wait, what? There was also campaign stuff too? Huh."
The rest of the column deals with non-multiplayer topics, such as the June 23 launch of Season 7 for the Halo: The Master Chief Collection, accompanied by art from William "Pixelflare" Cameron for all seven seasons. If Halo Infinite plays half as well as all of this looks, it's going to be great.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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