NexonNC

Nexon’s got a new competitive multiplayer game brewing, and it’s utilizing talent from some of the biggest studios in gaming.

The publisher’s North American branch today announced a relationship with First Strike Games, a new Seattle-based developer with an “unbeatable background in multiplayer games,” according to Nexon President and CEO Owen Mahoney. First Strike is led by CEO Kevin Franklin, formerly of 343 Industries and EA Blackbox.

As for the game being developed? It doesn’t have a title yet, or at least one that First Strike and Nexon are willing to share. The studio’s founders were heavily involved in the development of Halo 5: Guardians, so we’d have to guess an FPS of some flavor. Job listings on the First Strike site require PC and console experience and the Senior Progression Designer listing mentions monetization.

That last part doesn’t guarantee that the game will be free-to-play, but, along with Nexon’s involvement, things would seem to lean in that direction. Of course, LawBreakers — another Nexon-published title — was also originally F2P before changing course and going buy-to-play. We’ll keep an eye on this new title at least until its monetization method is announced.

the author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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  1. Ne卍on on May 2, 2017

    Halo 5 was the weakest link in the franchise.

  2. DarkAges on May 2, 2017

    Lost my love for Nexon when Kru Interactive bought Dark Ages

  3. porco rosso on May 2, 2017

    i wonder if nexon are forsaking their old games dor the sake of new onea once they feel they are done milking them.. or is it just ny imagination

    • SqueezyTime on May 2, 2017

      To be honest, none of Nexon’s games seem even worth taking the time and money to maintain at this point, so I wouldn’t be surprised if they were trying to phase them out. The developers are also likely putting their efforts elsewhere, rather than continuing to waste time creating content for their very dated games.

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