Path of Exile And Warframe Combine Forces For April Fool's Day
We don't typically dive too deep down the April Fool's Day "news" rabbit hole here at MMOBomb -- especially because about half of this year's entries offer some lazy take on "We're starting our own launcher with exclusive content." OK, we get it, you don't like the Epic Games Store, ha ha.
But there was one item -- or two, depending on how you look at it -- we had to cover when it slid across our Twitter feed: an exciting announcement from everyone's favorite free-to-play game(s):
We're pleased to announce our @pathofexile game partnership, Path of Warframe: The Quest for the Average Neck!
— WARFRAME (@PlayWarframe) April 1, 2019
Grinding Gear Games is elated to announce that we've partnered with the @PlayWarframe team to bring you the most ambitious of all crossovers, Path of Warframe: The Quest for the Average Neck. Naturally, it's free to play but will somehow steal your wallethttps://t.co/Zl4TMDJYQG pic.twitter.com/swiFvxkm6w
— Path of Exile (@pathofexile) April 1, 2019
Announcing Path of Warframe: "Quest for the Average Neck," a new collaboration between Grinding Gear Games and Digital Extremes that, just like their other expansions, "will be free to play but somehow steal your entire wallet." In this "first-person top-down Action RPG hack-n-shooter," you'll find "loot, items, treasure, currency, loot, items, loot and M I C R O T R A N S A C T I O N S." Patch notes indicate that v1 of Path of Warframe includes NvN (neck vs. neck) combat, 420 new cosmetic items, and a new game mode: Bug or Feature?
As expected, PoWF will only be available on its own exclusive launcher (ha ha) "to add to your exclusive launcher collection," which will offer new games in the year 902010. PoWF itself will be "Available alongside the next alignment of Mercury and Jupiter," which, it turns out, is only about two years away. We'll be checking back on Jan. 11, 2021 to see if the two companies meet their promised launch date.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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