In September, Fortnite: Battle Royale suffered its worst month in nearly two years. That’s according to SuperData, which pegged the game at being down 43% in revenue month-over-month, its worst-performing month since November 2017. Maybe that explains why Epic Games took such a dramatic step in taking the game offline for a couple of days as it retooled for Chapter 2.
The launch of Borderlands 3 pushed League of Legends down to #3 on the PC revenue chart, while #7-#10 were all occupied by free-to-play titles: World of Tanks, Dota 2, Fortnite, and Roblox. Fortnite was also #7 on consoles, and the only F2P game on the list.
Overall, SuperData reported that the worldwide games market was down 1% — horror! — month-over-month, with a 17% decline on console and PC mostly offset by a 6% increase in mobile spending. Overall, mobile has 59% of the total market share, which seems to answer Blizzard’s question from last year’s BlizzCon: Yes, we do all have phones.