Survarium New Year Dev Diary Reveals Plans To Modify Anomaly System According To Player Request
With 2016 having come to an end, the folks over at Volstok Games have, of course, written up a developer blog highlighting everything they've accomplished over the past year and what they hope to achieve in 2017. In the brief rundown of things done in 2016, the post notes advancements in PvP development, the introduction of a new graphics renderer for low-end PCs, and improvements to performance and stability. It also highlights innovations made to weapon modules, Artifact Hunt mode, tactical supplies, and more.
Granted, the developer of the free-to-play game got a lot done in the last year, but devs can't sit back and just enjoy what they've managed to do if they want to build a good game. So, of course they have plans for the future. In 2017, Vostok plans to re-balance weapons and gear, making them more clearly defined and easier for players to understand. Plans are also in place to add co-op missions and give players a bit more than traditional PvP to participate in.
Of special note is the announcement that yes, they have been paying attention to player requests to revert back to the old anomalies and they are working on it -- sort of. According to the diary, the team is trying to find the right balance between types of anomalies and make sure they are implemented properly. They also plan to revamp artifacts to give them a bigger impact on gameplay.
Of course there are plans to add new items such as gear, weapons, and maps in addition to the changes mentioned above. It will be exciting to see how much the Survarium team accomplishes over the next year -- and if they meet their goals.
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QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community.
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-revamped the interface (useless change when the whole game is broken)
-added weapon customization (useless change when the whole game is broken)
-added anomalies, that was interesting
-added a low end PC rendering engine, that makes the game playable at 20% on older machines (I can run GTA5 and Fallout4 just fine, but I can't run this crap on lowest)
Players have been asking for PvE or Free Roam open world, none of this has happened since 2015 and before when it was first announced. The game is hardly playable and runs horribly and the mouse sensitivity is laggy and delayed making it impossible to play, especially for an FPS game.
Weapons and gear are really hard to get and unless the game runs fine for you and you enjoy it, it's even harder. Most of the times you get killed from by someone hidden behind smoke or bushes or behind objects that you can't see but wonder how the hell is he seeing you.
Overall, the game hasn't evolved much since I first found it 2 years ago and it's officially a piece of crap that I wonder how it still hasn't shut down.
And if you think, I'm just hating on this game, I have around 100 hours in it.