Think back, if you will, all the way to early 2014. On a late January evening, EverQuest Next: Landmark (as it was called then) opened its doors for the first time. Just before the servers went live, Dave Georgeson tweeted out the image of a counter that showed the number of live players — which was naturally at zero — calling it a screen he could “never show again.”
Today, Landmark officially launches. It’s no longer free-to-play, but you didn’t buy one of the exorbitant Founder’s Packs, you can get it for the low, low price of $10. I’d love to see that counter now.
At about the same time, WildStar hype was in full swing. Interest was sky-high, and prospective players were pumped for a new MMO from a new studio that seemed like a breath of fresh air in a crowded, stale MMO marketplace. About four months later, the game launched to great fanfare, was still doing a few months after launch, and then…
Yesterday, it launched on Steam. Sure, that could revitalize the game and give it a new life, but after everything it’s been through and all the other “[Change X] will revive it for sure!” statements, it’s hard to be optimistic.
So, my question for you, is: Which game “launch” makes you the saddest? Is it Landmark, with its promise of a greater future in the form of EverQuest Next? Or is it WildStar, full of hope and promise, quickly snuffed out by poor implementation and a mass exodus of players?
Neither game lived up to its potential and, just two years after we got our first tastes, it seems like the odds are stacked against either one seeing its third birthday. We wouldn’t mind being wrong, but it’s hard to be optimistic, after so many broken promises and shattered dreams.