If you missed the class system in Battlefield 2042, it’s coming back. It seems that introducing specialists at launch was upsetting to many players as they felt a loss of class identity. Not to mention it messed with the gameplay that players were familiar with. There’s been a good bit of discussion about how to introduce classes and finally, that time has come.
Of course, re-introducing a class system means changing how the game has been played for a while. That’s all the way down to things like gadgets and equipment being attached to the class of the player’s choosing.
In the first episode of ‘Inside Battlefield’, DICE’s Community Manager Tom Straatman hosts Lead Game Designer Florian Le Bihan and Tech Lead Oliver Andersen as they discuss these upcoming changes and how they came to be. Unlike a lot of developer casts, this one is not on YouTube, you’ll need to hit up one of the apps listed on the game’s site. If you’d rather read about the updates, there’s a post available on the site as well.
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community.
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