Warhaven Shares Global Beta Results; Devs To Develop "A More Fun Game" Based On Player Feedback
Nexon gained a ton of player data that will contribute to future improvements.
Weeks after the Warhaven Steam global beta test concluded on November 2, Nexon has revealed an infographic detailing the player data collected from the playtest. The results show the combat preferences of testers, how often they played in groups, and more for the medieval fantasy PvP game.
As with many online multiplayer games, testers could choose between solo or brave the chaotic warfare with up to three other players. On average, Nexon calculated that 60% of testers in the usual 32-player matches fought solo. 21% participated with another person as a duo, while 11% and 7% of players played respectively in three-person and four-person teams.
From the list of six characters testers could have chosen, most stuck with the sword-wielder Blade, Spike with a pointed spear, and Smoke equipped with an incense burner that supports teammates and neutralizes opponents. Across all testers, the characters had the highest rate of achieving the maximum level, but Blade was the reigning hero, according to the infographic.
Warhaven Game Director Eunseok Yi announced his team will develop the multiplayer title "as a more fun game based on the feedback obtained from [their] players." It's hard to say what feedback will make the cut, but it is clear that the Warhaven devs aim to put the data to good use.
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![Anthony Jones](/assets/images/team/anthony.jpg)
Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
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