ArcheAge Headstart Plagued By DDoS, Queues, And Land Grabs
ArcheAge hasn't officially launched in the West yet, but it's still off to a rocky start.
There are the usual "launch-day" issues faced by any MMO -- bugs, long queues, etc. -- but a couple, more infrequent problems plagued ArcheAge during its headstart, which began on the 12th and runs until the 16th.
First and foremost, the servers were hit with a DDoS attack on Saturday the 13th, that persisted for several hours, as acknowledged by the official ArcheAge twitter:
Hey folks - Wanted to be open with everyone: Yes this is a DDoS, and yes we're all over it. Stay tuned for updates.
— ArcheAge (@ArcheAge) September 13, 2014
Another issue was the "housing rush" that saw the initial surge of players quickly leveling up their characters to the point where they could score a house and farm and taking up (theoretically) the best claims in the open world. There's probably still space available in later areas, but it should serve as an example of why housing instances are almost always instanced -- all the "best" land is taken, and the game hasn't even launched yet.
That will happen at the end of the headstart, on Sept. 16 at 10:00 a.m. Pacific. Will you be trying the game? Or are you already in?
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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