Sega released Phantasy Star Online 2 in Japan on July 4, 2012. Only a few days later, the company announced plans to bring the game to the West, even going as far as to produce a trailer for Western audiences. There was a snazzy website, the occasional news update over the next year or two, and then … nothing.

Seriously, nothing. Sure, Sega might sometimes pay lip service to the notion of a Western release, but the lack of any solid news for nearly five years was enough to test the faith of even the most die-hard PSO fan — and provided plenty of ammunition for us at MMOBomb to tease our resident die-hard PSO fan, Magicman. The answer for any nigh impossible event in free-to-play gaming — “When do you think we’ll see X?” — was often along the lines of “Probably after Phantasy Star Online 2 launches in the West.”

But hold on campers! There’s a new sheriff in town, by which we mean a new Twitter account for the North American version of Phantasy Star Online 2! And here’s what it posted today:

Holy #&$^@.

It’s everything we’ve ever dreamed of! Free-to-play! Sponsorships for gear! A launch on the Vita! It’s here, it’s finally here!


Hold on a sec. The website hasn’t been updated. The Facebook page hasn’t been updated. And did they say the Vita?

Oh. Way to ruin all our fun, Sega.

To be honest, we were so caught up in the excitement that we took it as real at first, too. In fact, I’d written the first two paragraphs before Magicman found that Tweet from Sega. They’re still good, right?

To whomever set the whole thing up, we have to say, “Well played.” For just a few moments, he or she provided a shining beacon of hope to hungry Phantasy Star Online fans, even if that beacon turned out to be just a light bulb and we were all suckered into it like mosquitoes.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. Japanese game developers, who refuse to release their products world wide, needs to go back to school and study world wide economics and business.

    Anyone, and i mean ANYONE, even people with barely any education understands that by refusing to release a sequel to a hugely popular franchise, world wide, they are losing a ton of money.

    In this day and age, where games are for the most part, bought digitally, through either PSN store or XBL store, it doesn’t even cost them money, as far as disc prints goes.

    Which is why i am having a hard time, wrapping my head around SEGA’s decision. They need to dig deep into their management, and round up the people making stupid decisions like this, and just flat out fire them, as they are ruining a once great company.

    I really do feel sorry for this company, when they have idiots making stupid decisions that ruins it.

  2. Hmph, Sega’s product in this game only seems to be in Japan. If they don’t want to release it to fans worldwide, that’s their own fault. It just means, they lose potential buyers for their latest gaming products like Sonic the Hedgehog to take eyes off the constant asking for a western release.

  3. Wow just wow the crap they pulled. I thought Japan was the peak of society but know my opinion downgraded

  4. f… u sega let them die like the f…ers they are I really need to punch the president of this companies in the face!!


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