Tactical Intervention Release Date Announced
Upon release Counter Strike, the Half Life mode turned franchise, set a new standard for competitive high skill-ceiling FPS. The original mod was created by just two individuals including Minh Le, who after leaving Valve went to South Korea to develop a new FPS called Tactical Intervention. The new FPS marks a transition away from the single spawn last man standing style of play Le developed for Counter Strike.
Instead, Tactical Intervention focuses on offering a variety of alternatives including modes more focused around hostage situations which admittedly felt like low priority side objectives in Counter Strike maps like cs_office. There is even a VIP escort mode which has players escorting a VIP in a vehicle to a designated drop point while terrorist attempt to catch up to the VIP, eliminate him and secure the briefcase he is carrying.
Overall, the FPS focuses on giving players options and opportunities to take advantage of in order to complete objectives. Players can call in attack dogs to aid them, and even make use of tactical rappel ropes to gain the upper hand on the opposing force. Terrorists can even use cowering civilians scattered around the map as human shields, making team-play and coordination a key component of Tactical Intervention.
A small closed beta will kick off on March 4th through the 8th with the official open beta beginning on March 14th and the full North American launch scheduled for March 28th.
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009.
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Looks like real Swat operations and look at bullet hit animations! These guys are really being shot, not so much tickled as in previous CS games..
I'll try it because of how much I enjoy a more tactical shooter though I will probably be the only one, judging by the CS, CSS, and CS:GO pop counts on Steam..
the only fun thing is `Using civilians as shields`
The only thing i didn't really like in the cbt was the lobby system. It took forever to start a match and it was way easier to join a match that was in progress. Also the game didn't have a tutorial in the cbt, so i had to look up the controls.
Also driving cars in that game was a lot harder compared to other games. I didn't play the game type with cars because everybody kept crashing into the walls. Most of the people had no idea what to do. They assume the game is like a death match so they ignore objectives and even shoot hostages for no reason =/
I played in the closed beta. Weapons were unbalanced, earning the upkeep for your equipment took a huge amount of time, and stuff like the riot shield was cash shop exclusive. If none of that has changed, this game won't be worth anyone's time.
Yep i'll try this hopefully it wont have ip blocks since i am from europe.Kinda sucks that the cb is only 4 days but meh who cares at least we know when ob is and when its going live on US so its good i just hope they dont make it p2w
I'll be waiting for this